I have been looking for an hour for this youtube video, but can't find it, so I hope my description works.
What I want to do is when a unit opens their inventory, say a marine, this is a literal marine model standing there breathing, chilling and fidgeting, in the box with the equipment slots. the slots can be easily manipulated to leave open gaps with the right row / column arrangement, but I'm not sure how to get the marine model in there. it's a really cool effect I'd like to replicate.
I have been looking for an hour for this youtube video, but can't find it, so I hope my description works.
What I want to do is when a unit opens their inventory, say a marine, this is a literal marine model standing there breathing, chilling and fidgeting, in the box with the equipment slots. the slots can be easily manipulated to leave open gaps with the right row / column arrangement, but I'm not sure how to get the marine model in there. it's a really cool effect I'd like to replicate.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
http://www.sc2mapster.com/wiki/galaxy/data/item-containers/
Read the wiki!!
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Not sure how there came to be two of these topics, that's weird. I get the whole model thing but the problem is actually more complicated... see:
http://www.sc2mapster.com/forums/development/data/33372-putting-models-actors-in-the-inventory/#p6
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)