So, I'm trying to understand a bit better events+. If you go to Data > Units > Ghost > Select "Ghost" Actor > Search for "Events+" > Search for Abil.Snipe.SourceCastStart...
So, "AnimBaselineStop" stops any movement or interruption from the Ghost so that he can cast the snipe ability without any problem. Once it's done casting it, "AnimBaselineStart" gives the Ghost the ability to once again move around.
Immediately after this code, you're supposed to have
And this is the part that I don't get, if you have "Abil.Snipe.SourceCastStart", what's with "Abil.Snipe.SourceChannelStart" and "Abil.Snipe.SourceFinishStart". Cast, channel, finish, what's the difference of these?
Snipe is a channelling ability that include a persistent that "charges up" the weapon so it has mulitple phases if you will. Ie the events setup different animations while it starts, plays, and stops.
Ah, I went to the cutscene editor, never thought they separated the whole thing, when he takes a knee, aims and fire, it's all separate. Although, I still have doubts on what does Abil.Snipe.SourceFinishStart does. This event triggers when the ability starts finishing?
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So, I'm trying to understand a bit better events+. If you go to Data > Units > Ghost > Select "Ghost" Actor > Search for "Events+" > Search for Abil.Snipe.SourceCastStart...
Well It's basically in that area. So,
So, "AnimBaselineStop" stops any movement or interruption from the Ghost so that he can cast the snipe ability without any problem. Once it's done casting it, "AnimBaselineStart" gives the Ghost the ability to once again move around.
Immediately after this code, you're supposed to have
And this is the part that I don't get, if you have "Abil.Snipe.SourceCastStart", what's with "Abil.Snipe.SourceChannelStart" and "Abil.Snipe.SourceFinishStart". Cast, channel, finish, what's the difference of these?
@joemart06: Go
Snipe is a channelling ability that include a persistent that "charges up" the weapon so it has mulitple phases if you will. Ie the events setup different animations while it starts, plays, and stops.
Ah, I went to the cutscene editor, never thought they separated the whole thing, when he takes a knee, aims and fire, it's all separate. Although, I still have doubts on what does Abil.Snipe.SourceFinishStart does. This event triggers when the ability starts finishing?