Starting up work on my first non-melee map, and I was just wondering what are the advantages to creating cinematics using the Cutscene Editor vs. just programming them with triggers? For me at least the cutscene editor is almost infinitely more intuitive, but are there any pitfalls I might not know about making it more simple to just use triggers and ai commands? The only one I can seem to find is that I can't import units or doodads (along with their locations) into the cutscene editor to be manipulated. Is there a way to do that? Or did I just answer my own question?
I haven't done much with the cutscene editor, but my impression was that it's better for more detailed things involving few units (it's what's used for the HoTS pre-mission stuff), where as triggers is better for lots of units like battles n such. I'm not sure if WoL also used it or not. I don't think it was available to us regular people til HoTS came out.
Starting up work on my first non-melee map, and I was just wondering what are the advantages to creating cinematics using the Cutscene Editor vs. just programming them with triggers? For me at least the cutscene editor is almost infinitely more intuitive, but are there any pitfalls I might not know about making it more simple to just use triggers and ai commands? The only one I can seem to find is that I can't import units or doodads (along with their locations) into the cutscene editor to be manipulated. Is there a way to do that? Or did I just answer my own question?
I haven't done much with the cutscene editor, but my impression was that it's better for more detailed things involving few units (it's what's used for the HoTS pre-mission stuff), where as triggers is better for lots of units like battles n such. I'm not sure if WoL also used it or not. I don't think it was available to us regular people til HoTS came out.
ive always done it with triggers. i think most of the custom campaign scene does it only in triggers as well.