I'm using flat plane models with various textures on top to make sprites. Some tiles have lines were they touch. Zolden Directed the issue here.
So here what happens. Tiles with the same texture are not effected on when 2 different tiles touching causes the lines. its especially weird cause cliffs are just fine next to each other, even though each side is different and you would expect the issue.
Looks like it could possibly be texture bleeding. The UV's are too close to the border, the only way to fix would be to scale down the UV's (Texture co-ordinates) by a few pixels, and possibly do the same with the texture if you mean to match up the tiles precisely.
1. In a 3D program (Max, Blender), Scale down the UV's, about 2-3 pixels so that they're not lined up right against the border.
2. Scale down your texture in Photoshop (or whatever image manipulation app) by copying the image and scaling it down to match your UVs. By copying (as a layer) and scaling down the image, the original image (under your copied layer) would act as a buffer zone so the texture won't bleed.
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For Lordaeron!
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I'm using flat plane models with various textures on top to make sprites. Some tiles have lines were they touch. Zolden Directed the issue here.
So here what happens. Tiles with the same texture are not effected on when 2 different tiles touching causes the lines. its especially weird cause cliffs are just fine next to each other, even though each side is different and you would expect the issue.
Zolden made the model for me.
In the photo you notice that all green tiles show no lines but when against a cliff it has a noticeable line. https://www.dropbox.com/s/gvv83kld79urr0v/Untitled.png
Any ideas?
Looks like it could possibly be texture bleeding. The UV's are too close to the border, the only way to fix would be to scale down the UV's (Texture co-ordinates) by a few pixels, and possibly do the same with the texture if you mean to match up the tiles precisely.
http://www.realitymod.com/forum/f189-modding-tutorials/90244-pixel-bleeding.html
So, put a transparent pixel boarder?
1. In a 3D program (Max, Blender), Scale down the UV's, about 2-3 pixels so that they're not lined up right against the border. 2. Scale down your texture in Photoshop (or whatever image manipulation app) by copying the image and scaling it down to match your UVs. By copying (as a layer) and scaling down the image, the original image (under your copied layer) would act as a buffer zone so the texture won't bleed.