As I saw our friend Mozared making the WTE (weekly terraining exercise), I decided, with his benediction, to start the same idea, but with units' animations. The exercise for this theme is simple : You must make an unit doing a crouch animation, using your favorite software, and then convert it into a nice .m3 file. You can modify an existing animation or create a new, until it is beautiful to the eyes. You can push my idea farther, as example to make this unit crawl, attack or even jump, but keep in mind that the main idea is to make it crouch first. As Blizzard didn't make 'crouch' in their animations properties, we'll use 'Burrow' instead (if you use a zerg unit, just take the 'Burrow Burrow' animation property. I put an example of what I'm searching.
Jump is too banal! How about hump? Units don't hump each other much these days...
If I had time to participate this, I'd need .max file too, because importing m3 into max creates realy messy bone strucrure, and doesn't create IK solvers.
Hi 3D performers!
As I saw our friend Mozared making the WTE (weekly terraining exercise), I decided, with his benediction, to start the same idea, but with units' animations. The exercise for this theme is simple : You must make an unit doing a crouch animation, using your favorite software, and then convert it into a nice .m3 file. You can modify an existing animation or create a new, until it is beautiful to the eyes. You can push my idea farther, as example to make this unit crawl, attack or even jump, but keep in mind that the main idea is to make it crouch first. As Blizzard didn't make 'crouch' in their animations properties, we'll use 'Burrow' instead (if you use a zerg unit, just take the 'Burrow Burrow' animation property. I put an example of what I'm searching.
Good luck performers!
Jump is too banal! How about hump? Units don't hump each other much these days...
If I had time to participate this, I'd need .max file too, because importing m3 into max creates realy messy bone strucrure, and doesn't create IK solvers.
Hmmm... well. I always use Blender and I absolutely don't know how works 3ds, so personnally, I cannot help you.
export the .blend to .obj with the 3ds max preset. then import.