Finally started to use the startool, and here's a little sidescroller platformer video! It uses splitbody animation which allows 2 animations to play at the same time. The flying animation is still stiff, it actually isn't animating right now.
another video added: oct 19, 2013, showing background and the player flying around
3rd video added: oct 23, 2013, showing hair + cloth physics!
There's already a game like Call of Shadows, its Lost Vikings! Its available in the bar in your Hyperion cruiser in Wings of Liberty campaign.
Another video has been added! (see original post) HoTS has lots nice background models. Those backgrounds look pretty cool when viewed from the side.
Next big challenge for this project is adding in physics behaviors. This includes long hair that flows in air as the player moves. And long stretch of cloth like cloaks. The flying pose is still a bit stiff, might add physics to the legs so they dangle in mid air.
Wow it just gets better. How is the latency and lag? That and how your sound was synced looked like the only issues I could see. Anyway I'll definitely be watching this game.
Just watched the uploaded video, it didn't upload well! It got all distorted. Tried uploading another one, but its stuck in processing. The footsteps are actually manually synced by me. So it is going to be off. :)
For solo play, there's minor latency and lag over b.net. No idea if its going to be laggy with 8 players though, its impossible to get 8+ players. It is even impossible to get a SINGLE player with b.net open map listing!!! And all the chat channels have emptied out. No one ever responds in group channels either. Did try it with a friend, and the lag was minimal and playable with only 2 people in game.
I'm stuck trying to use the startool physics. I remember seeing a post a while back with someone using physics nodes to simulate cloth. But I can't find that post again, anyone remember that? It was a cool showcase with a character wearing a robe and the physics was simulating the leg hitting the robe.
I almost got it with physics! Only did a quick test, but got a piece of rectangle mesh to move with physics by attaching physics nodes to bones. So far, it looks good, like how hair/light cloth would act while moving the character around.
The big problem now though, 'gravity' is in the wrong direction. I tried using sc2force to push the hair in the right direction, but sc2force seems to have do nothing?
The problem is this, the ground level is actually facing into the screen. So when the player stops, the hair naturally flows downward into the screen instead of to the south of the map. In this platformer, south of the map is the ground. I need the hair to flow south instead of into the screen. And that's where I'm stuck, I can't get it to work...
So, you used bones as the ropes? It's interesting, and may even work.
As I remember, object should share force channel to be affected by the force. Also, probably, those static/dynamic/kinetic parameters are important for physics object behaving. And yes, you need the force, since gravity only works along Z axis.
All the objects have force channels set to 1. I also set the world channels to same. I think the reason it isn't working is because all the objects are anchored like the ragdoll. So they aren't independent objects which is why the sc2force isn't pushing them.
On the other hand, finally put in a hair mesh and the hair looks incredible! I love how I stop and the hair would whip around. Or I'm falling and the hair trails behind wavy like how hair would whip in the wind. And when flying up, the hair would collide with the jetpack and not pass through. It is so Fking cool!
There's the big problem with gravity though... the hair won't fall along the y-axis. And when moving too fast, the hair has a tendency to stretch. Anyone have that problem? If so, how did you fix the stretchy problem?
Next thing to do is make a trenchcoat with physics and then I'll upload another video showcasing the physics.
Third video added! (see 3rd video on original post)
After randomly pressing buttons and mouse clicks, somehow, I got hair to fall on the y-axis! And the stretchy problem magically fixed itself too; although it still happens on occasion.
But when I tried to replicate the keystrokes for the trenchcoat, it failed. I don't know what magic I invoked, but for the trenchcoat, it isn't falling into a rest position. When the player stops, the trenchcoat just kinda floats in midair. It also ended up looking more like a dress than a trenchcoat. oh well, you win some you lose some.
Nevertheless, both hair+cloth physics is just way damn too cool! 3rd video added. The video is kinda grainy and hard to see, but it looks way better in game.
At the moment, I'm just going to add simple FFA/team vs team gameplay. Co-op would take much longer because it means making monsters and AI. So probably won't do that. The physics is so much fun! I'm having way more fun making maps rather than playing it. So...
I think I got the sc2forces figure out. Not sure why the trenchcoat didn't work, but just added flags for a team vs team game. The flags work, and its pretty awesome. Slowly adding in weapons, armors, and additional character models. The fun really, is adding stuffs and see it work...who cares about actually playing!
Finally started to use the startool, and here's a little sidescroller platformer video! It uses splitbody animation which allows 2 animations to play at the same time. The flying animation is still stiff, it actually isn't animating right now.
another video added: oct 19, 2013, showing background and the player flying around
3rd video added: oct 23, 2013, showing hair + cloth physics!
yea, cool
@sandround: Go
Pretty cool, might want to do this with WoW models if I can figure it out.
@Daara87: Go
There's tutorial about it in Art Tools docs.
? A tutorial on how to use the WoW models on a tutorial on how to do the side scroller ?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@sandround: Go
Very cool, I hope to see more of this game in the future.
@sandround: Go
Can Raptor: Call of Shadows be made if such nice 2D can be done?
There's already a game like Call of Shadows, its Lost Vikings! Its available in the bar in your Hyperion cruiser in Wings of Liberty campaign.
Another video has been added! (see original post) HoTS has lots nice background models. Those backgrounds look pretty cool when viewed from the side.
Next big challenge for this project is adding in physics behaviors. This includes long hair that flows in air as the player moves. And long stretch of cloth like cloaks. The flying pose is still a bit stiff, might add physics to the legs so they dangle in mid air.
Wow it just gets better. How is the latency and lag? That and how your sound was synced looked like the only issues I could see. Anyway I'll definitely be watching this game.
Just watched the uploaded video, it didn't upload well! It got all distorted. Tried uploading another one, but its stuck in processing. The footsteps are actually manually synced by me. So it is going to be off. :)
For solo play, there's minor latency and lag over b.net. No idea if its going to be laggy with 8 players though, its impossible to get 8+ players. It is even impossible to get a SINGLE player with b.net open map listing!!! And all the chat channels have emptied out. No one ever responds in group channels either. Did try it with a friend, and the lag was minimal and playable with only 2 people in game.
@sandround: Go
Well if you ever need help testing let me know, these are the kinds of games I love testing.
I'm stuck trying to use the startool physics. I remember seeing a post a while back with someone using physics nodes to simulate cloth. But I can't find that post again, anyone remember that? It was a cool showcase with a character wearing a robe and the physics was simulating the leg hitting the robe.
@sandround: Go
I'm afraid, we can't do it with sc2 physics, because there's no ropes. That model probably had baked anims.
@Zolden: Go
I almost got it with physics! Only did a quick test, but got a piece of rectangle mesh to move with physics by attaching physics nodes to bones. So far, it looks good, like how hair/light cloth would act while moving the character around.
The big problem now though, 'gravity' is in the wrong direction. I tried using sc2force to push the hair in the right direction, but sc2force seems to have do nothing?
The problem is this, the ground level is actually facing into the screen. So when the player stops, the hair naturally flows downward into the screen instead of to the south of the map. In this platformer, south of the map is the ground. I need the hair to flow south instead of into the screen. And that's where I'm stuck, I can't get it to work...
@sandround: Go
So, you used bones as the ropes? It's interesting, and may even work.
As I remember, object should share force channel to be affected by the force. Also, probably, those static/dynamic/kinetic parameters are important for physics object behaving. And yes, you need the force, since gravity only works along Z axis.
@Zolden: Go
All the objects have force channels set to 1. I also set the world channels to same. I think the reason it isn't working is because all the objects are anchored like the ragdoll. So they aren't independent objects which is why the sc2force isn't pushing them.
On the other hand, finally put in a hair mesh and the hair looks incredible! I love how I stop and the hair would whip around. Or I'm falling and the hair trails behind wavy like how hair would whip in the wind. And when flying up, the hair would collide with the jetpack and not pass through. It is so Fking cool!
There's the big problem with gravity though... the hair won't fall along the y-axis. And when moving too fast, the hair has a tendency to stretch. Anyone have that problem? If so, how did you fix the stretchy problem?
Next thing to do is make a trenchcoat with physics and then I'll upload another video showcasing the physics.
Third video added! (see 3rd video on original post)
After randomly pressing buttons and mouse clicks, somehow, I got hair to fall on the y-axis! And the stretchy problem magically fixed itself too; although it still happens on occasion.
But when I tried to replicate the keystrokes for the trenchcoat, it failed. I don't know what magic I invoked, but for the trenchcoat, it isn't falling into a rest position. When the player stops, the trenchcoat just kinda floats in midair. It also ended up looking more like a dress than a trenchcoat. oh well, you win some you lose some.
Nevertheless, both hair+cloth physics is just way damn too cool! 3rd video added. The video is kinda grainy and hard to see, but it looks way better in game.
Yea, looks badass.
@Trieva: Go
At the moment, I'm just going to add simple FFA/team vs team gameplay. Co-op would take much longer because it means making monsters and AI. So probably won't do that. The physics is so much fun! I'm having way more fun making maps rather than playing it. So...
I think I got the sc2forces figure out. Not sure why the trenchcoat didn't work, but just added flags for a team vs team game. The flags work, and its pretty awesome. Slowly adding in weapons, armors, and additional character models. The fun really, is adding stuffs and see it work...who cares about actually playing!
@JacktheArcher: Go
Project is mostly complete! Its now opened for public in NA server if you want to see it. Name of map, Project Platformer.