Edit the model in Max or Maya. These two programs have its advantages in polygon modeling, so I used them simultaneously.
Import into ZBrush for sculpting and painting, then bake the texture maps.
Adjust those maps in Photoshop and Painter.
Create bones system. I used Biped for these cases, because finally it's needed to bake animation for exporting as same as traditional bones system and IK, so I chose Biped to eliminate the time in building bones system.
Rigging and create animations separately.
Bake animations and adjust them. (Remove unused keyframe to reduce the file size.)
Combine all animations into one file.
Create SC2 objects such as materials, attached points, cameras then export the model.
By the way the steps are just "concepts", there're lots of details during process and I confronted many troubles when editing these characters. Maybe I can share some experience if needed. :D
These models all contain Diffuse, Normal, Specular and Emissive texture maps. The "polygons" counts of each model are about 3k-4k.
Character A
This character is kind of evil wizard or super boss.
Cutscene Module
3dsMax Viewport
Character B
This character is a priest full of holylight lol.
Cutscene Module
3dsMax Viewport
Character C
This character is a wizard full of frost power I guess.
Cutscene Module
3dsMax Viewport
The animation demo videos still work in progress, I might render the videos through Maya or 3dsMax.
Perhaps I'll build some robotic or monster models in the future.
Description
Hello! Following are some character models used in my previous map work. :D
Build Tools: 3dsMax, Maya, NiNtoxicated01 and Leruster's 3ds plugin, ZBrush, Photoshop, Painter.
Build Steps:
By the way the steps are just "concepts", there're lots of details during process and I confronted many troubles when editing these characters. Maybe I can share some experience if needed. :D
These models all contain Diffuse, Normal, Specular and Emissive texture maps. The "polygons" counts of each model are about 3k-4k.
Character A
This character is kind of evil wizard or super boss.
Cutscene Module
3dsMax Viewport
Character B
This character is a priest full of holylight lol.
Cutscene Module
3dsMax Viewport
Character C
This character is a wizard full of frost power I guess.
Cutscene Module
3dsMax Viewport
The animation demo videos still work in progress, I might render the videos through Maya or 3dsMax.
Perhaps I'll build some robotic or monster models in the future.
Thanks for reading!! :D
fantastic i love it
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