So I got a vanilla model all retextured how I like it with team colors, looks great in-game (or as great as it's going to, I guess) but when I publish it to Battle.net, for some reason the textures don't work! And I get a white/blackish texture instead of what it's supposed to look like. I'm at a loss, here.
Hey guys,
So I got a vanilla model all retextured how I like it with team colors, looks great in-game (or as great as it's going to, I guess) but when I publish it to Battle.net, for some reason the textures don't work! And I get a white/blackish texture instead of what it's supposed to look like. I'm at a loss, here.
Not even sure what to try.
Thanks, Zetal
Assuming you used the art tools, export with Use DDS Paths. Else it uses local paths from your computer.
To be more specific, in the export-dialog enable "Use mopaq".
I don't see that. When I open the export dialog, it just asks me where to save it, nothing else. What am I missing?
@Ahli634: Go
Right, haven't looked at sc2 for a long time now.
The options should be under the Export Floater menu. Don't use commit, it's buggy.
@IskatuMesk: Go
That worked! Thank you! :D