I made planetary fortresses have the ability to bunker units (marine, marauders, etc.) and those units fire out. Only problem is the firing animation for the units appear at the cannon barrels. Anyway I can change this to make it appear like the units are firing from the building windows? Thanks.
Thanks, considering if or not I should put the effort in since it is a private map and I have other projects needing to be done. Thanks for the heads up.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I made planetary fortresses have the ability to bunker units (marine, marauders, etc.) and those units fire out. Only problem is the firing animation for the units appear at the cannon barrels. Anyway I can change this to make it appear like the units are firing from the building windows? Thanks.
@furzball: Go
Bunkers have 4 Ref_Weapon attachment points, each at one of the 4 directions. Planetary Fortress's only have one at the top ( cannon barrels.)
You will need to either add additional attachment points with 3ds Max or Galaxy Editor using SOp.
The Actor will most likely require Data editing as well to call on which ever point should be firing
ProzaicMuze did a few tutorials on working with attachment points.
http://www.sc2mapster.com/forums/resources/tutorials/8926-data-working-with-attachments-beginner-difficulty/
http://www.sc2mapster.com/forums/resources/tutorials/4284-data-the-uberlisk/#p1
Formally Kinkycactus
@ZombieZasz: Go
Thanks, considering if or not I should put the effort in since it is a private map and I have other projects needing to be done. Thanks for the heads up.