Just wanted to throw up my next work-in-progress model for SC2. It's still a rough around the edges and I'm working on polishing him up. Hopefully I will have time to make some different heads and texture variations for this guy.
-Edit-
I've uploaded 4 new models that have been coverted using Startools. Joining the previous Footman model are now the Grunt, Axethrower, Archer and Rifleman.
He's sitting at 1900 polies, using 512x textures (1024 used for above screenshots). I'm in the process of setting this guy up for animations, but it's still a ways away to completion.
Is the top right image a different variation? Why is their one set of spikes on the left shoulder instead of 2? Or do they move into each other with the animation? Because that would be cool.
Those are all the same orc in the top image. The shoulderpad on the Grunt's left arm is not visible in that pose because it follows his shoulder, whereas the other pads are bound to his torso. I'm still working with the rig to see if I can animate the shoulders better. Right now the basic Grunt skeleton is tough to work with because it breaks some of the details on the new model.
Nice ! The footman is more faithful to the original thought. I think an helmet is lacking, but that's just me.
The other thing would be the steel textures of the shoulderpad and weapons are not really apparent.
Even thought I'm absolutely in love with your footman in any way !
Triceron is back? That's great. Your work is amazing as always. What happened to the Harbinger and Tyrant? They were amazing and I was waiting to see more on them.
The geometry looks good, but you need to redo those textures and add a specular/normal map. If you were to redo the textures it would be so much better
Here's a little update of the Grunt in the SC2 Editor. I've added some texture to the metal and added his signature horned helm. I'll be doing a render shortly.
A quick update, I've done a new render for the Grunt. You can see it in the first post.
The current polycount with the helmet is at 2150 polies, slightly higher than the average SC2 unit. This unit does have a Spec and Normal map, although much of the detail is done in the diffuse.
As an added bonus, here's a quick WIP image of my next model
Excellent work, although the team color on the Grunt looks a little bright and doesn't quite fit in. Not sure if there's anything you can do about that.
The elf already looks pretty good, although the arm clips through the cape in that animation, and the facial expression doesn't look quite...natural. Eyes, lips, and eyebrows could probably use a little adjustment. Can't wait to see more work from you.
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Hey all!
Just wanted to throw up my next work-in-progress model for SC2. It's still a rough around the edges and I'm working on polishing him up. Hopefully I will have time to make some different heads and texture variations for this guy.
-Edit- I've uploaded 4 new models that have been coverted using Startools. Joining the previous Footman model are now the Grunt, Axethrower, Archer and Rifleman.
Download Link: http://www.sc2mapster.com/assets/warcraft-footman-model/
He's sitting at 1900 polies, using 512x textures (1024 used for above screenshots). I'm in the process of setting this guy up for animations, but it's still a ways away to completion.
- Update - Skeleton Renders!
-Edit- Updated the render... with more renders!
Ohhhhh! Teh Polies!!!! Many, many polies!!
Nice job, I like the eyes.
I think the axe, shoulders, and belt textures could use some more polishing / details, but otherwise this looks quite nice.
Wow this is awesome!
Is the top right image a different variation? Why is their one set of spikes on the left shoulder instead of 2? Or do they move into each other with the animation? Because that would be cool.
Great to be back and part of the community again!
Those are all the same orc in the top image. The shoulderpad on the Grunt's left arm is not visible in that pose because it follows his shoulder, whereas the other pads are bound to his torso. I'm still working with the rig to see if I can animate the shoulders better. Right now the basic Grunt skeleton is tough to work with because it breaks some of the details on the new model.
Thanks for all the feedback! Keep it coming ;)
You are making us and future sc2 map makers very, very happy.
Please, continue.
That's just awsome!
That
Also, I think your metal textures could be a bit more metallic, but damn those are awesome! What model are you planning on making next?
Triceron is back? That's great. Your work is amazing as always. What happened to the Harbinger and Tyrant? They were amazing and I was waiting to see more on them.
Awesome! More great fantasy setting models. :D
Although, the axe kinda looks like it has a grey wooden head.
A helmet could be cool.
The geometry looks good, but you need to redo those textures and add a specular/normal map. If you were to redo the textures it would be so much better
Thanks for all the feedback!
Here's a little update of the Grunt in the SC2 Editor. I've added some texture to the metal and added his signature horned helm. I'll be doing a render shortly.
@Triceron: Go
Great job :D
@Triceron: Go
AWESOME!
Lets make warcraft 4!
he's looking great, but you should polish the teamcolor.
EDIT: you should add some more motion to the original animations, like his mouth moving when he taunts.
@Triceron: Go
holy shit! these models are awesome! keep em coming dude!
A quick update, I've done a new render for the Grunt. You can see it in the first post.
The current polycount with the helmet is at 2150 polies, slightly higher than the average SC2 unit. This unit does have a Spec and Normal map, although much of the detail is done in the diffuse.
As an added bonus, here's a quick WIP image of my next model
Excellent work, although the team color on the Grunt looks a little bright and doesn't quite fit in. Not sure if there's anything you can do about that.
The elf already looks pretty good, although the arm clips through the cape in that animation, and the facial expression doesn't look quite...natural. Eyes, lips, and eyebrows could probably use a little adjustment. Can't wait to see more work from you.