To make the death models not have team colour, when the textures they use do support them. Its not actor related but they seemed to do something to the .m3 files. Trying to figure out how to change this.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Textures (the images) have nothing to do with team color. Only model's material decides what is used as team color. In Art Tools we can have RGBA channels option at diffuse layer, then alpha channel will automatically be used as a team color. So, switching to RGB or a single channel, will remove diffuse related team color. There's also emissive related team color. If we switch "Add" -> "Team Color Add" option for emissive layer, the texture defined as emissive map will be used as team color.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
To make the death models not have team colour, when the textures they use do support them. Its not actor related but they seemed to do something to the .m3 files. Trying to figure out how to change this.
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
@nolanstar: Go It is set in the properties for the material and the diffuse texture. I don't remember the exact changes though.
@nolanstar: Go
Textures (the images) have nothing to do with team color. Only model's material decides what is used as team color. In Art Tools we can have RGBA channels option at diffuse layer, then alpha channel will automatically be used as a team color. So, switching to RGB or a single channel, will remove diffuse related team color. There's also emissive related team color. If we switch "Add" -> "Team Color Add" option for emissive layer, the texture defined as emissive map will be used as team color.
@nolanstar: Go
Because the death models are different models most of the time, they probably did not set the the diffuse color to RGBA, but just the RGB value.
T.
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But they purposely changed them, the original ragdolls in the Hots alpha were TC, same in WOL with normal deaths.
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
Actors can de-teamcolor models too.
@Zolden: Go
Already checked. Its the .m3 files
http://www.sc2mapster.com/assets/nolanstars-textures/
Be sure to check out the extension mod: Hots Custom Map support on NA and EU, Despite the name it greatly expands the roster of options for the default 3 races and is updated all the way to NCO.
What's kinda silly is reviving marines and having them all black. But you can re-add their color through actor messages.