I'm actually seeking help from experts in the Data Module field and certainly experts in the area of animations (outside of Galaxy Editor, IE: 3DS Max, studios used for building models/animating them, etc.) to essentially build a database of the high definition characters found within the Galaxy editor library that are dubbed "unusable" or "undesired" for gameplay for reasons NOT pertaining to graphics requirements and/or limitations.
Just to get this thread on its right footing, I want to be clear and mention that I do not care about marketing these characters to systems that were not built to handle the minimum gameplay requirements, average gameplay requirements and so forth. My only interest is building HIGH DEFINITION, FUNCTIONAL models that can then be imported or exported into the editor.
With that out of the way, lets head straight into my dilemma:
Firstly, lets take a look at the models: "SM - Raynor (Marine)" and "SMX1 - Kerrigan Dezerged with Light" Both of these models have an incredible amount of detail but lack weapons, the ability to run, basic idle actions(fidgets). I would like help in solving these problems, designing a weapon that is correctly animated (that aims, shoots, is held correctly, etc) and implementing it into the model, modifying the animation so that the model can function exactly as its counterpart does in this case, the model "Sarah Kerrigan (Ghost; Lab 02)"
A small problem I've run into also with the SMX1 - Kerrigan Dezerged with Light model is the inability to cloak this unit fully. Strangely enough the function works to a degree, I've at least got her head to disappear...while the rest of her "suit" body is still uncloaked. (Both the Cloak and Decloak function either cloaks or uncloaks her head only in the test game). Any solutions?
PMs welcome! Any positive feedback is greatly appreciated.
Hello everyone,
I'm actually seeking help from experts in the Data Module field and certainly experts in the area of animations (outside of Galaxy Editor, IE: 3DS Max, studios used for building models/animating them, etc.) to essentially build a database of the high definition characters found within the Galaxy editor library that are dubbed "unusable" or "undesired" for gameplay for reasons NOT pertaining to graphics requirements and/or limitations.
Just to get this thread on its right footing, I want to be clear and mention that I do not care about marketing these characters to systems that were not built to handle the minimum gameplay requirements, average gameplay requirements and so forth. My only interest is building HIGH DEFINITION, FUNCTIONAL models that can then be imported or exported into the editor.
With that out of the way, lets head straight into my dilemma:
Firstly, lets take a look at the models: "SM - Raynor (Marine)" and "SMX1 - Kerrigan Dezerged with Light" Both of these models have an incredible amount of detail but lack weapons, the ability to run, basic idle actions(fidgets). I would like help in solving these problems, designing a weapon that is correctly animated (that aims, shoots, is held correctly, etc) and implementing it into the model, modifying the animation so that the model can function exactly as its counterpart does in this case, the model "Sarah Kerrigan (Ghost; Lab 02)"
A small problem I've run into also with the SMX1 - Kerrigan Dezerged with Light model is the inability to cloak this unit fully. Strangely enough the function works to a degree, I've at least got her head to disappear...while the rest of her "suit" body is still uncloaked. (Both the Cloak and Decloak function either cloaks or uncloaks her head only in the test game). Any solutions?
PMs welcome! Any positive feedback is greatly appreciated.