The short version: Once I import my model into SC2, its walk animation gains an irritating pulsating effect that isn't present in Max (See video: comparison between the Max animation and the in-game animation). It's been bugging me for a couple days, I figure it's time to ask someone with more experience than myself.
What might be the cause of this issue and how might it be corrected?
The model is a single mesh, the animations are purely rotation/movement of the entire thing. No bones or Skin modifiers.
It has Liftoff/Land and Stand Fly animations that all work as intended, only the walk animation is causing trouble. I've tried re-exporting it several times with no change.
Watch the model on the right. Near the beginning of every cycle it pulses like a beating heart (about the time the sign on the door starts rotating out of sight).
It's not supposed to do that, and the original model doesn't. Only after I put it in-game.
alot of models have this problem
more than likely theres something wrong with the m3 plugin.
you can kind of solve this issue by cooking your animation and increasing the amount of keyframes by alot. (i can't remember the exact number. every 10 or 100 frames you should have a keyframe)
or blizzard could just release their god damn plugins they themselves have been fucking using for years and everything would be fine.
Ended up keying roughly every other frame to completely eliminate the effect, but at least it's gone. Doubled the size of the model, but I still have the old one to revert to when (if) Blizzard finally releases their plugin.
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The short version: Once I import my model into SC2, its walk animation gains an irritating pulsating effect that isn't present in Max (See video: comparison between the Max animation and the in-game animation). It's been bugging me for a couple days, I figure it's time to ask someone with more experience than myself.
What might be the cause of this issue and how might it be corrected?
The model is a single mesh, the animations are purely rotation/movement of the entire thing. No bones or Skin modifiers.
It has Liftoff/Land and Stand Fly animations that all work as intended, only the walk animation is causing trouble. I've tried re-exporting it several times with no change.
I fail to see your problem.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Watch the model on the right. Near the beginning of every cycle it pulses like a beating heart (about the time the sign on the door starts rotating out of sight).
It's not supposed to do that, and the original model doesn't. Only after I put it in-game.
alot of models have this problem
more than likely theres something wrong with the m3 plugin.
you can kind of solve this issue by cooking your animation and increasing the amount of keyframes by alot. (i can't remember the exact number. every 10 or 100 frames you should have a keyframe)
or blizzard could just release their god damn plugins they themselves have been fucking using for years and everything would be fine.
@maverck: Go
That worked, thanks a ton.
Ended up keying roughly every other frame to completely eliminate the effect, but at least it's gone. Doubled the size of the model, but I still have the old one to revert to when (if) Blizzard finally releases their plugin.