I'd love if someone who knows how to do it, would remove the arrow which is firing in the attack animations on the Darkranger model from the Wc3 assets mod.
You know what? I'd make it work if needed. That arrow actualy makes sense. It's meant to be used like a tentacle (part of the model attachment point which position is controlled with actor system). So it's not a rudimentary part or bug from Blizzard's side as some of you may think. It requires knowledge to be used wisely!
Who's the winner in perfectionism now? :D
(i hope noone minds we're not giving a shit about actual issue of Demtrod here FeelsBadMan (got spoiled by TwitchChat guys sorry :) ))
Well the thing is, I don't wan't it to always fire the arrow model, so it would look as if it launched two missiles when using something else. (For instance I'm creating an ability which is supposed to spray arrows out from the bow, but that looks weird with an extra arrow flying out when the attack animation is spammed)
But please enligthen me, how would I use that tentacle actor so it acts as a missile and attaches to the target? (I assume it will attach and disapear when the animation is over). I havent worked with tentacles before.
I'd love if someone who knows how to do it, would remove the arrow which is firing in the attack animations on the Darkranger model from the Wc3 assets mod.
@Demtrod: Go
This is such a tiny detail I doubt anyone would notice. I'm a huge perfectionist too but I'd just stick with the original
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
why don't you actually help the guy? :/
Adun Toridas :)
@Bilxor: Go
Bilxor...now I know that I'm bigger perfectionist than you lol :D I can't stand even a small detail which you cant see :P
@Bilxor: Go
@CybrosX: Go
You know what? I'd make it work if needed. That arrow actualy makes sense. It's meant to be used like a tentacle (part of the model attachment point which position is controlled with actor system). So it's not a rudimentary part or bug from Blizzard's side as some of you may think. It requires knowledge to be used wisely!
Who's the winner in perfectionism now? :D
(i hope noone minds we're not giving a shit about actual issue of Demtrod here FeelsBadMan (got spoiled by TwitchChat guys sorry :) ))
Absolute perfectionism would be to move to Unity.
@Zolden: Go
Because you moved? :O
:DD Idk, I am a bit busy now :c
@Zolden: Go
damn Zolden, don't just jump in to own us like that...
Well the thing is, I don't wan't it to always fire the arrow model, so it would look as if it launched two missiles when using something else. (For instance I'm creating an ability which is supposed to spray arrows out from the bow, but that looks weird with an extra arrow flying out when the attack animation is spammed)
But please enligthen me, how would I use that tentacle actor so it acts as a missile and attaches to the target? (I assume it will attach and disapear when the animation is over). I havent worked with tentacles before.