Usually I use export function instead of commiting to mod. Exporting the models I create into a folder, one by one, placing textures there too. And when I need to put the models in mod or map, I just go to import editor (F9 in Editor), importing those textures to Assets/Textures, and models - to the root. And that's it.
I don't remember size limits, but they are definitely higher than 8mb. Maybe 20, maybe 50, maybe 100.
You can create your mod in the editor, import there all your models with textures, and then include that mod as a dependency into your map. All mod's models will be available inside the map. As the result, say, your mod will be 15 mb, and your map is only 1.5 mb. It would be convenient, because after you upload your mod and map to bnet, you will update the map frequently (bug fixes, balance, you know), users won't have to download 15 mb every time, they will only be redownloading 1.5 mb map file.
Mods are 100 I believe and maps can be around 20 if I remember correctly, but you wanna keep the map size as low as possible so updates are quickly downloaded.
When exporting from art tools I am only able to get one model into a mod, how do I go about putting multiple assets into one mod?
Thanks
Usually I use export function instead of commiting to mod. Exporting the models I create into a folder, one by one, placing textures there too. And when I need to put the models in mod or map, I just go to import editor (F9 in Editor), importing those textures to Assets/Textures, and models - to the root. And that's it.
I'll have to try the export feature, the art tools documenation doesn't mention it really. (or maybe it does and I missed it)
I assume you can make a mod pack and load models into it from the editor?
Maps can only be 8 mb correct?
What is the size limit on mods?
Cheers
I don't remember size limits, but they are definitely higher than 8mb. Maybe 20, maybe 50, maybe 100.
You can create your mod in the editor, import there all your models with textures, and then include that mod as a dependency into your map. All mod's models will be available inside the map. As the result, say, your mod will be 15 mb, and your map is only 1.5 mb. It would be convenient, because after you upload your mod and map to bnet, you will update the map frequently (bug fixes, balance, you know), users won't have to download 15 mb every time, they will only be redownloading 1.5 mb map file.
Mods are 100 I believe and maps can be around 20 if I remember correctly, but you wanna keep the map size as low as possible so updates are quickly downloaded.
This is good to know, I always scratched my head as to when and why to use mods, but it is very apparent now, thanks.
@Sapphire_united: Go
Yea for faster updates convenience, and using the same data/models/triggers in multiple maps.