A starcraft 2-compliant variant of the Onslaught Juggernaut. My first ever UV mapping, used when I decided to rebuild the wings totally from scratch, and when I rebuilt the UV's for the rear structure afterwards.
Texture components by SgtHK. The revise of the model was necessary because he relied heavily on 3ds max materials that cannot be used in the game. So I used his vector images and some base textures to unify and rebuild the textures from the ground up.
A few things remain, like some work on the side gatling cannons and some small thrusters, but they will be minor.
This is a high-poly, high-detail mesh for use in in-game cinematics, pre-rendered cinematics, and as a large in-game unit.
A starcraft 2-compliant variant of the Onslaught Juggernaut. My first ever UV mapping, used when I decided to rebuild the wings totally from scratch, and when I rebuilt the UV's for the rear structure afterwards.
Texture components by SgtHK. The revise of the model was necessary because he relied heavily on 3ds max materials that cannot be used in the game. So I used his vector images and some base textures to unify and rebuild the textures from the ground up.
A few things remain, like some work on the side gatling cannons and some small thrusters, but they will be minor.
This is a high-poly, high-detail mesh for use in in-game cinematics, pre-rendered cinematics, and as a large in-game unit.
@IskatuMesk: Go
Purty