I'm having weird issue with model i'm trying to export into SC2. It's cargo container which has mirrored texture on top of it. Applying generated normal map causes lighting to behave incorectly, as in the picture:
Why does it happen? Is there something special in the way SC2 handles normal maps? Or i'm doing something wrong? How can i solve it?
I've been trying to export other models aswell, with pretty much the same result.
I'm relativly new to the 3d graphics stuff, so some explanation of this behavior would be really appreciated.
No, Art Tools is fine. Usually it doesn't have mirror related issues. Try to apply that Normal modifier on the object that appears after mirroring, and collapse it (no flip checkbox needed). If the object is not separated after mirroring, detach it.
I'm having hard time following those instructions.
Perhaps i should mention that i'm total newb to 3ds max, lol.
Also, model wasn't made by me.
It is one object. I've detached it into 2 pieces, and applied normal modifier on the left part. Is it what i was supposed to do? If so, no change after export.
Ok i found the cause. I've been saving normal map as:
DXT5 ARGB 8 bpp | interpolated alpha
What was apparently incorrect. With .TGA it worked like a charm.
The right format for normal map seems to be:
DXT5_NM XY 8 bpp | using DXT5
I'm having weird issue with model i'm trying to export into SC2. It's cargo container which has mirrored texture on top of it. Applying generated normal map causes lighting to behave incorectly, as in the picture:
http://imgur.com/sNDcLXy
(right side is darker for no reason)
Why does it happen? Is there something special in the way SC2 handles normal maps? Or i'm doing something wrong? How can i solve it?
I've been trying to export other models aswell, with pretty much the same result.
I'm relativly new to the 3d graphics stuff, so some explanation of this behavior would be really appreciated.
3ds max files + textures: https://www.sendspace.com/file/kfzj0p
.sc2mod with .m3 + textures: https://www.sendspace.com/file/wh7e50
Are you using Art Tools to export?
Yes.
Should i try old M3 exporter?
No, Art Tools is fine. Usually it doesn't have mirror related issues. Try to apply that Normal modifier on the object that appears after mirroring, and collapse it (no flip checkbox needed). If the object is not separated after mirroring, detach it.
I'm having hard time following those instructions.
Perhaps i should mention that i'm total newb to 3ds max, lol.
Also, model wasn't made by me.
It is one object. I've detached it into 2 pieces, and applied normal modifier on the left part. Is it what i was supposed to do? If so, no change after export.
http://i.imgur.com/U1b5U2r.png
Ok i found the cause. I've been saving normal map as:
DXT5 ARGB 8 bpp | interpolated alpha
What was apparently incorrect. With .TGA it worked like a charm.
The right format for normal map seems to be:
DXT5_NM XY 8 bpp | using DXT5
@SomeoneTookMyNameTT: Go
You don't need to care about the dds sets of Normal map. You can use tga instead, when you export, star tools can export a right dds format itself.