In one of my maps a while back I did some crazy lighting that had lighting effects with a lot of bloom and contrast, and it lagged people more than normal, but most people with crappy comps.
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I have some panels and structure doodads set with custom colors and HDR set to 3
The HDR is there to make the doodads brighter, or else they would be too dark
Does setting HDR to 3 for a a few doodads in the same area cause lag for players going through that region?
@HatsuneMikuMegurine: Go
In one of my maps a while back I did some crazy lighting that had lighting effects with a lot of bloom and contrast, and it lagged people more than normal, but most people with crappy comps.