So I'm trying to rig the bones from a WC3 zombie to a Diablo 3 zombie, but I'm having troubles. When I set the weight in 3ds max to 1 in the skin modifier, the mesh is like 100x scaled it's normal size.
I'm new to 3ds max, how do I make the bones not scale the mesh? Is it in the keys? I tried changing the keys, but then it scales the bones themselves, too (I've got the bones and the mesh scaled to the same size so they are aligned in the viewport).
I just want the mesh to stay the same size it is when I skin the bones to it.
there could be several different reasons this is happening. without any kind of visual its almost impossible to determine the exact cause.
Post before and after screenshots and/or the .max file itself is required.
Only thing i can suggest at the moment is to make sure your skinning on Frame 0, which should be the "Bind Pose"
Also are you using the "Skin" modifier or the "Skin Wrap" modifier?
So I'm trying to rig the bones from a WC3 zombie to a Diablo 3 zombie, but I'm having troubles. When I set the weight in 3ds max to 1 in the skin modifier, the mesh is like 100x scaled it's normal size.
I'm new to 3ds max, how do I make the bones not scale the mesh? Is it in the keys? I tried changing the keys, but then it scales the bones themselves, too (I've got the bones and the mesh scaled to the same size so they are aligned in the viewport).
I just want the mesh to stay the same size it is when I skin the bones to it.
@composure19d: Go
there could be several different reasons this is happening. without any kind of visual its almost impossible to determine the exact cause.
Post before and after screenshots and/or the .max file itself is required.
Only thing i can suggest at the moment is to make sure your skinning on Frame 0, which should be the "Bind Pose" Also are you using the "Skin" modifier or the "Skin Wrap" modifier?
Formally Kinkycactus
Skin modifier.
hmm, seems like there was an issue with the envelopes. Did you resize the mesh down After the skin modifier was applied?
I deleted the old Skin modifier and added a new one, its working correctly.
Attached is the file
Formally Kinkycactus
Oh! Yes I did. I had no idea that scaling would mess up the skin modifier. Thanks.