Hey, so I'm not sure if this is exactly the right place for this but it seemed like it might fit so I thought I would put it here. How do I go about making a custom texture for dialogs? Specifically I want to know how to make it so that if I make a dialog through triggers, the dialog itself will have a custom designed texture so, if for example I was making a fourth race and wanted their dialogsto look unique, or wanted to modify what the dialogs looked like for terrans, how would I make that modification? Also, how would I format the image or file that I am using? I have seen references to people doing this type of thing or tools to make this type of thing easier but have had issues finding any tutorials or anything along those lines. Thanks for any help you can provide.
To Create the Custom Textures, you will need a graphics software that can save files as .DDS
I personally use Photoshop with the Nvidia DDS Plugin: http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
There is also a free program called GIMP that has a DDS plugin available.
For File setup and dimensions, I would recommend exporting the UI frames from the editor
and using them as a basis (Example: ui_battlenet_challege_frame_metal_zerg.dds)
But yeah basically use an image editor of your choice, and make sure that the lines will match up. Might take a little testing until you see how they fit together.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey, so I'm not sure if this is exactly the right place for this but it seemed like it might fit so I thought I would put it here. How do I go about making a custom texture for dialogs? Specifically I want to know how to make it so that if I make a dialog through triggers, the dialog itself will have a custom designed texture so, if for example I was making a fourth race and wanted their dialogsto look unique, or wanted to modify what the dialogs looked like for terrans, how would I make that modification? Also, how would I format the image or file that I am using? I have seen references to people doing this type of thing or tools to make this type of thing easier but have had issues finding any tutorials or anything along those lines. Thanks for any help you can provide.
@DaveSilver: Go
To Create the Custom Textures, you will need a graphics software that can save files as .DDS
I personally use Photoshop with the Nvidia DDS Plugin:
http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
There is also a free program called GIMP that has a DDS plugin available.
For File setup and dimensions, I would recommend exporting the UI frames from the editor
and using them as a basis (Example: ui_battlenet_challege_frame_metal_zerg.dds)
There is an in-depth Tutorial about Dialogs here: http://www.sc2mapster.com/forums/resources/tutorials/17969-dialogs-really-great-looking-dialogs-part-1/
Section Two is about Font and Styles.
Formally Kinkycactus
The template file I have attached to this post.
http://www.galaxywiki.net/Dialog_Background may help; I also started on a custom dialog border here which may be of use; not sure if I finished it though: http://www.udmod.com/downloads.php?do=download&fileid=21
But yeah basically use an image editor of your choice, and make sure that the lines will match up. Might take a little testing until you see how they fit together.