I have no problems working with static objects but now I ran into some trouble.
I have this custom object with custom bones, which I'm trying to export into sc2 through 3ds max, but I cant get it working. Also the attachments i add in 3ds max becomes "invalid" in the editor aswell.
In the future, please post a screenshot and/or your Max file and the exact issue you are having. Without these its very difficult to determine the exact cause of the problem.
I can give you a basic troubleshooter:
No Model is Visible
- Make sure your model is an Editable Mesh
- All Models must have a Sc2Material Applied to them
- Each model only has one shading group (material) applied to it
Model is Black/Purple Hue
- Check Texture path, make sure its the same as 3ds Max ( Default is Assets\Textures)
- Import Textures Before Model, Save Map
- Import Textures, Save Map, Close and Reopen Map
Model is twisted when Animating
- Create Keyframe at frame 0 (Base Pose)
- First Animation should start on frame 3 or later
For the Attachments, I've found that you need to Select Attachment ID before placement.
@Arnh: Go
In the future, please post a screenshot and/or your Max file and the exact issue you are having. Without these its very difficult to determine the exact cause of the problem.
For the animation, it sounds like your using 3ds max's default 30fps and exporting at 1000fps.
Easiest way of fixing this and keep the Sequences intact is to:
-Export at 30FPS
-open a new window of 3ds Max
-Import at 1000FPS and Re-export at 1000FPS
For the Attachments you Cannot use Custom. Select one of the Pre-Defined values (Ref_Head, Ref_Weapon, Ref_Hit, etc)
Hey
I have no problems working with static objects but now I ran into some trouble.
I have this custom object with custom bones, which I'm trying to export into sc2 through 3ds max, but I cant get it working. Also the attachments i add in 3ds max becomes "invalid" in the editor aswell.
Any tips?
@Arnh: Go
In the future, please post a screenshot and/or your Max file and the exact issue you are having. Without these its very difficult to determine the exact cause of the problem.
I can give you a basic troubleshooter:
No Model is Visible
- Make sure your model is an Editable Mesh
- All Models must have a Sc2Material Applied to them
- Each model only has one shading group (material) applied to it
Model is Black/Purple Hue
- Check Texture path, make sure its the same as 3ds Max ( Default is Assets\Textures)
- Import Textures Before Model, Save Map
- Import Textures, Save Map, Close and Reopen Map
Model is twisted when Animating
- Create Keyframe at frame 0 (Base Pose)
- First Animation should start on frame 3 or later
For the Attachments, I've found that you need to Select Attachment ID before placement.
Formally Kinkycactus
The model is not animated at all, only the mesh is exported and is kinda static, no idea why
Ok, i finally solved it, didnt see the m3 sequencer plugin.
When I import my object to the sc2 editor and watch it in preview - the only animation (stand) seems to work perfectly
But ingame, it only seems to play the first frames of the animation and then just looping it, making the animation like 0.5s short instead of like 8..
Cant get the attachment point working either;
I click it, choose custom and a name, then i place it and link it to a bone. In the editor it says "[Unknown]" and (Invalid!)
again...
For the animation, it sounds like your using 3ds max's default 30fps and exporting at 1000fps.
Easiest way of fixing this and keep the Sequences intact is to:
-Export at 30FPS
-open a new window of 3ds Max
-Import at 1000FPS and Re-export at 1000FPS
For the Attachments you Cannot use Custom. Select one of the Pre-Defined values (Ref_Head, Ref_Weapon, Ref_Hit, etc)
Formally Kinkycactus
@ZombieZasz: Go
THATS IT!!
I'll toss em an email.
Edit: To avoid rampant confusion... Turret Z is a custom attachment.