Greetings, I have recently been able to create an ogv and use it as a unit skin. The game uses these files for the briefing and armory movies.
I believe this is achieved by using a model that has a video texture slot. How ever the Ogvs can be used in another texture slot, the diffuse slot.
as a demonstration of this i present this:
Though this is possible i have discovered some possible limitations. Team color is not possible on this sort of diffuse due to the ogv format having no alpha.
The length of time i have been able to achieve is currently 2.5 seconds.
On my computer the animated textures lower the frame rate.
I think that with work the length of the clip may be extended.
How:
to create the animated texture movie i used Sony Vegas and imported a recolor of the
Marauder that had color added to allow for chroma keying this texture was saved as a tiff in photoshop.
i set the project size to the be same as the marauder diffuse texture size in this instance it was 256x256 pixels.
i used the built in chromakey effect to remove the chosen color added to the texture.
On a video layer under the texture i created animated an animated checkerboard
i rendered out five seconds of animation as an avi.
using VLC media player i was able to convert the AVI to an OGV Theora and Vorbis OGG with the . ogv extension.
after the conversion i imported the ogv and followed this Tutorial to add the texture to the marauder model and tested it in game.
Yeah, I remember doing this a while ago back on the SC2 beta, I ran into the same limitations, plus you can't really have an audio channel inside the model.
I remember having a lot of troubles with getting my .ogv working, perhaps you could expand more info on the proper .ogv format for future reference as I remember closely nothing how I got it to work?
the format i am using is through VLC Media Players Convert and save feature.
i am Saving as an OGG video with Theora and Vorbis encodeing and manually typing the .ogv extension.
as well the file needs to be Deinterlaced. other than these i do not know more but i think it could be a good area of exploration.
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Greetings, I have recently been able to create an ogv and use it as a unit skin. The game uses these files for the briefing and armory movies. I believe this is achieved by using a model that has a video texture slot. How ever the Ogvs can be used in another texture slot, the diffuse slot. as a demonstration of this i present this:
Though this is possible i have discovered some possible limitations. Team color is not possible on this sort of diffuse due to the ogv format having no alpha. The length of time i have been able to achieve is currently 2.5 seconds. On my computer the animated textures lower the frame rate.
I think that with work the length of the clip may be extended.
How: to create the animated texture movie i used Sony Vegas and imported a recolor of the Marauder that had color added to allow for chroma keying this texture was saved as a tiff in photoshop.
i set the project size to the be same as the marauder diffuse texture size in this instance it was 256x256 pixels.
i used the built in chromakey effect to remove the chosen color added to the texture.
On a video layer under the texture i created animated an animated checkerboard i rendered out five seconds of animation as an avi.
using VLC media player i was able to convert the AVI to an OGV Theora and Vorbis OGG with the . ogv extension. after the conversion i imported the ogv and followed this Tutorial to add the texture to the marauder model and tested it in game.
Yeah, I remember doing this a while ago back on the SC2 beta, I ran into the same limitations, plus you can't really have an audio channel inside the model.
I remember having a lot of troubles with getting my .ogv working, perhaps you could expand more info on the proper .ogv format for future reference as I remember closely nothing how I got it to work?
Also, here's the video I made back then:
@xcorbo: Go
the format i am using is through VLC Media Players Convert and save feature. i am Saving as an OGG video with Theora and Vorbis encodeing and manually typing the .ogv extension. as well the file needs to be Deinterlaced. other than these i do not know more but i think it could be a good area of exploration.