Since WMV doesn't have an .m3 export and only .obj and .fbx is there any other way to get particles from the game besides creating a particle effect in 3ds max? And if that's the only way are there any tutorials on how to do them? I wanted to create two effects (right now) with shadow bolt. One around the caster's hands and the other is the missile. Could always use the same model as impact.
Yes there is very little available ( to none) to get WoW effects into SC2, only way I see it is via MAX, and there indeed you need to add them manually.
Unless you are a binary - m2 reverse engineering - maxscript - SC2 Particle - guru, that will make this code in no timie, I fear, manually is the only way
Ahhh, so is there a specific way to do it in Max? Importing the skin gives the right shape and you can add most of the textures. Just some parts do not look correct.
Since WMV doesn't have an .m3 export and only .obj and .fbx is there any other way to get particles from the game besides creating a particle effect in 3ds max? And if that's the only way are there any tutorials on how to do them? I wanted to create two effects (right now) with shadow bolt. One around the caster's hands and the other is the missile. Could always use the same model as impact.
Any help would be appreciative!
Yes there is very little available ( to none) to get WoW effects into SC2, only way I see it is via MAX, and there indeed you need to add them manually.
Unless you are a binary - m2 reverse engineering - maxscript - SC2 Particle - guru, that will make this code in no timie, I fear, manually is the only way
T.
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Ahhh, so is there a specific way to do it in Max? Importing the skin gives the right shape and you can add most of the textures. Just some parts do not look correct.
I would maybe try talking to Kalniri http://www.sc2mapster.com/forums/development/artist-tavern/44063-showcase-kailniriss-models/?unread he's the only person I've seen doing much with particle effects.
http://www.wcunderground.com/3ds-max-wow-model-importer-for-neodex-sc2-art-tools-t3891.html
Here, it supports Particles and Ribbon Emitters.