I've import transparent textures all the time on models. However, this is my first time importing a texture which has partial transparencies (glow effects). The texture imports and previews perfectly. but in game all the partially transparent stuff is fully transparent leaving only the non transparent parts visible. I convert PNG to DDS using aorta.
I have attached a some screen shot of the defective spell circle which is missing a lot of details.
@TaylorMouse: Go
Arota doesn't have all those fancy options. I downloaded the DDS plugin for gimp and experimented.
Results:
DXT5, had good quality when reopening in gimp however importing into editor causes the editor to throw an error and reject "core: invalid or unexpected object format". this error continued to happen with DTX3
NoCompression: Had good quality when reopening in gimp and important into editor but did not solve the issue.
It looks like an alpha channel issue. I never used GIMP, but DTX5 should give you what you want. Try Photoshop if you can, open that png file and convert it to DDS, using DTX5 and generating mip maps.
I copied the alpha to the main body of the image so it was just the texture and not the alpha blending over a flat nothing. This was in case the alpha bias caused issues (though it is set to 0 in the material). I set the material to Mask, Add and set the same texture to Diffuse, Emissive, and Alpha.
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I've import transparent textures all the time on models. However, this is my first time importing a texture which has partial transparencies (glow effects). The texture imports and previews perfectly. but in game all the partially transparent stuff is fully transparent leaving only the non transparent parts visible. I convert PNG to DDS using aorta.
I have attached a some screen shot of the defective spell circle which is missing a lot of details.
You can import png files, I believe, cause when you convert them to dds, you need to specify the type, check Ben Manthis site for more details:
dds file formats
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go Arota doesn't have all those fancy options. I downloaded the DDS plugin for gimp and experimented.
Results: DXT5, had good quality when reopening in gimp however importing into editor causes the editor to throw an error and reject "core: invalid or unexpected object format". this error continued to happen with DTX3
NoCompression: Had good quality when reopening in gimp and important into editor but did not solve the issue.
It looks like an alpha channel issue. I never used GIMP, but DTX5 should give you what you want. Try Photoshop if you can, open that png file and convert it to DDS, using DTX5 and generating mip maps.
SOLVED!
Turns out its the model doing it, not the textures. IskatuMesk whipped me up a new one in irc not sure how but the following link may help
http://www.sc2mapster.com/forums/development/artist-tavern/15633-transparency-alpha-masks/
I copied the alpha to the main body of the image so it was just the texture and not the alpha blending over a flat nothing. This was in case the alpha bias caused issues (though it is set to 0 in the material). I set the material to Mask, Add and set the same texture to Diffuse, Emissive, and Alpha.