My model has a problem with orientation of its faces. Seems like each leg has the same orientation, and all of their faces inherit this orientation. So, these faces doesn't correspond to the map's light system. Look at the video: when the whole model oriented to the north, each leg reflects bright warm light. But if I rotate the model 180 degrees, each leg starts to reflect dim green light. But legs are actually arcs, some of their parts which face the light, must reflect the light, others, which are oriented opposite the light, must reflect that darkside green light. But it doesn't happens.
The body seems to reflect the light right, but there is something wrong with these legs. So, how can I give each surface of each leg the right orientation?
Ok, found the solution. It can be solved by removing the initial orientation thing, called "Eula XYZ" from rotation list under motion tab.
All legs were copypasted from the one initial leg, and they all inherited and has been sharing the initial orientation, which wasn't been overwrited by the skin modifier. After I removed that point, each surface started to rely on it's actual orientation dictated by the skin modifier.
My model has a problem with orientation of its faces. Seems like each leg has the same orientation, and all of their faces inherit this orientation. So, these faces doesn't correspond to the map's light system. Look at the video: when the whole model oriented to the north, each leg reflects bright warm light. But if I rotate the model 180 degrees, each leg starts to reflect dim green light. But legs are actually arcs, some of their parts which face the light, must reflect the light, others, which are oriented opposite the light, must reflect that darkside green light. But it doesn't happens.
The body seems to reflect the light right, but there is something wrong with these legs. So, how can I give each surface of each leg the right orientation?
Ok, found the solution. It can be solved by removing the initial orientation thing, called "Eula XYZ" from rotation list under motion tab.
All legs were copypasted from the one initial leg, and they all inherited and has been sharing the initial orientation, which wasn't been overwrited by the skin modifier. After I removed that point, each surface started to rely on it's actual orientation dictated by the skin modifier.
DAMN THANX!
THIS shit was the reason I quit SC2 modding, guys.. I AM BACK, Zolden <3 ! I love you dude :D
lol, glad for you :)