Hi, once again I entered into domain so unfamiliar to me.
In my map I need to compensate for the fact that camera is quite close to the ground.
I figured that I should export this (shakuras_sand) texture, scale it and import back (replace the original). This would make ground texture look prettier.
So what I did was:
extract shakuras_sand.dds and shakurassand_normal.dds , open them in GIMP;
remove present alpha mask (it wouldn't allow me to copy/paste with alpha on);
canvas size to 2048 x 2048->Layer to Boundary size-> copy/paste 1024x1024 into 2048x2048 square->Scale back to 1024x1024->Add Alpha similiar to what it texture originally had (Black);
save (BC3/DXT5, Generate Mipmaps checked);
export back into SC.
Apperently it's not the way to do things:
This trick worked when resizing Bel'shir light grass texture, but Shakuras sand doen't want to accept my blind methods.
Help, how do I achieve my goal of resizing blizzards ground textures?
Edit: Uploaded original texture files in case if someone would like to take a look.
Your most of the way there, your problem lies with transparency
Some areas (small dustings) of the shakuras_sand texture are 100% transparent
When you go 'Remove Alpha Channel' in gimp you effectively convert all alpha to white (the same as sliding a solid white background under the image)
This washes out the color difference and worse, the 100% alpha areas become 100% white, killing all color that was there on the diffuse map (Those strange teal specs on the ground) :(
What you want to do is right click the layer, go 'Add Layer Mask...'
Pick 'Transfer Layer's Alpha Channel'
This splits the layer into 2 sides, Color and Alpha..
Now right click and go 'Delete Layer Mask' to remove the Alpha without compromising the color
Alternativly you can just copy the origonal 1024x1024 pixls, create a new 2048x2048 image, paste the pixls into the new image 4 times and you should be able to move and play with them even though you have alpha in there :)
I'm not sure what alpha is used for in terrain diffuse.. possibly something to do with shaders or lighting, but without adding it back in you will still have normal looking ground.
Thank you so very much for explaining the problem. And the knowledge of layer mask you provided me with has proven to be invaluable. Even though neither of your methods worked (without adding alpha back, terrain becomes bright-glowy-white, and copy-paste into new file doesn't work either), knowing about masks made me look around that option.
Hi, once again I entered into domain so unfamiliar to me.
In my map I need to compensate for the fact that camera is quite close to the ground.
I figured that I should export this (shakuras_sand) texture, scale it and import back (replace the original). This would make ground texture look prettier. So what I did was:
Apperently it's not the way to do things:
This trick worked when resizing Bel'shir light grass texture, but Shakuras sand doen't want to accept my blind methods.
Help, how do I achieve my goal of resizing blizzards ground textures?
@DuckyTheDuck: Go
Your most of the way there, your problem lies with transparency
Some areas (small dustings) of the shakuras_sand texture are 100% transparent When you go 'Remove Alpha Channel' in gimp you effectively convert all alpha to white (the same as sliding a solid white background under the image) This washes out the color difference and worse, the 100% alpha areas become 100% white, killing all color that was there on the diffuse map (Those strange teal specs on the ground) :(
Alternativly you can just copy the origonal 1024x1024 pixls, create a new 2048x2048 image, paste the pixls into the new image 4 times and you should be able to move and play with them even though you have alpha in there :)
I'm not sure what alpha is used for in terrain diffuse.. possibly something to do with shaders or lighting, but without adding it back in you will still have normal looking ground.
@UmbraLamina: Go
Thank you so very much for explaining the problem. And the knowledge of layer mask you provided me with has proven to be invaluable. Even though neither of your methods worked (without adding alpha back, terrain becomes bright-glowy-white, and copy-paste into new file doesn't work either), knowing about masks made me look around that option.
This is how I do it now:
To think that I was neraly giving up on this... Thanks again, this made my day brighter :D