What I did: Gave my model a multi material, with each of its sub materials being of starcraft2 type. I also placed tags and applied a skin modifier. The textures are tga (max can't read dds). When I import the model and textures to the WE I see the model with no textures (the tags are where they should be).
Your issue is likely with where your textures are being located.
When you export a unit with the .M3 exporter, you will see a part where it says Internal Texture Path, it should be Assets/Textures. You need to make sure your textures are imported into the editor under Assets/Textures/, case sensitive.
The text on all your textures is green, so the textures aren't saved into the map. Generally you want to import textures in the map first, save, then import models. If you import it all at the same time, sometimes it errors out.
What I did: Gave my model a multi material, with each of its sub materials being of starcraft2 type. I also placed tags and applied a skin modifier. The textures are tga (max can't read dds). When I import the model and textures to the WE I see the model with no textures (the tags are where they should be).
Your issue is likely with where your textures are being located.
When you export a unit with the .M3 exporter, you will see a part where it says Internal Texture Path, it should be Assets/Textures. You need to make sure your textures are imported into the editor under Assets/Textures/, case sensitive.
@Triceron: Go
I did all that, it didn't help. Here, look
Try loading the map again.
The text on all your textures is green, so the textures aren't saved into the map. Generally you want to import textures in the map first, save, then import models. If you import it all at the same time, sometimes it errors out.
@Triceron: Go
Nope, nothing. It's not green, but still not showing.
Hm, it should be able to.
Max CAN read .dds what version of 3ds max do you have?
Either way the tga textures have to be 32 bit tgas. That's my share. If that doesn't work then we'll look in deeper but I think this is it.
Out of curiosity have you tested it to see if it works in game and only doesn't work in the editor?
It works! It works! I suppose exiting and reentering the editor did the trick. Now, to get it ingame...