So I've been making my own U.E.D. focused mod for a campaign I'm working on and have been successful so far despite this being my first serious attempt at using the StarCraft 2 Editor, except for one fatal snag. I can't get my custom Faction Decal to work. I've scoured the internet for a tutorial but to no avail.
No matter what I do it refuses to show up in the list of available decals in Player Properties. I figure it must be something wrong with the image itself since even replacing one of the default decals with mine makes it disappear from the PP list.
And to be honest I'm not totally surprised, all I did was dl a .png file from starcraft wiki, resize it to 256x256 like the default decals and save it as a .dds using the NVIDIA plugin, I didn't look too closely at the plugin options because I wasn't sure what I even needed or wanted to set for it to work (I've only ever used it to edit normal maps for medieval 2 total war, and then there was a list of specific settings I had found).
So I was wondering, what am I doing wrong, is there some specific set of options in the NVIDIA dds format plugin I have to set? Am I just missing something totally obvious?
Any help is greatly appreciated.
The required .DDS options for a SC2 texture are:
DXT5 ARGB 8 bpp | Interpolated alpha <== Dropdown box in top left corner.
and
Generate MipMaps = Enabled
Also, make sure that the filled in portion of the PNG is what you're using for the alpha.
Basically, the alpha is the texture in this case.
You generally use a flat color like Black, White, Red, Blue, etc., for the texture, and then use the alpha for the details. The Alpha controls what shows up in-game.
So, I don't know about adding more decals into the game, but if you're just replacing decals in the editor with you're own, it should pretty much come out something similar to this without any problems.:
Hope this helps.
Thanks for the response Unhunted911x. Alright so I remade my texture, and learned how to use alpha channels in the span of a few hours(pretty productive night if I do say so myself!) and imported it into the editor.
It simply ignores me.
Ideas? Is there perhaps a way to delete the original in a mod file so it can't revert back or something?
Also, tried simply replacing the miras merc decal with my own without renaming it. Again, looks fine in editor, when I run Test Document, game crashes and I get an error report.
Then tried making my own texture entry. Add Object "decal_terran_ued" / Based On "CTexture" / Field Values "Set to Parent Values". And again, it loads fine in the editor, there's my very own UED emblem smiling at me, run Test Document and BOOM, StarCraft 2 crashes and another error report which I can't make heads or tails of no matter how much I angrily mutter and squint.
I haven't been able to make a decal as a mod and attach it, but I have been able to import a dds, name it for a already set decal, like campaign_decal_0001_01.dss and then set that to the player decal, and it works fine.
The error reports, in my opinion, since it happened to me this way, are because the dds is formatted wrong. I was having crashed when I misformatted it.
Could it be possible that this is also a dependency issue? It /is/ possible for dependencies that are not at the top of the priority to override sound/voice files.
We are working on this as well, so if we come up with anything solid we'll post it. :D [edit] I passed out last night and Tempus posted; still I'm posting to include these links and what I think is causing the problem.
Yeah, I tried doing that a while back. Sadly, I don't know how to get custom decals working, other than replacing another decal's texture. =(
The most I can do in the editor is barely figure out how to make a custom unit and replace textures. >.<
Holy carp! IT WORKS!!! So the trick this whole time was that for whatever reason it doesn't work in a mod, I have to import it by hand for any individual map I want it in.
Actually Ive been trying the same exact thing. I want to make a custom map for me and my friends and I want to use the UED symbol.
I'm replacing Mira's Mercs terran decal with my UED one, so I rename decal_terran_UED
to decal_terran_0014_01
I go to "Import", and go up to "Data", "Import Files", browse to where I keep the renamed
custom decal and uncheck everything in the box except your custom decal. And in "Import Path"
type "Assets/Textures". I than Click OK.
It shows me that is is updated (ie. its on the right, I can see a picture of it) and thats where I am stuck. The place I got them from says
" and then save your map(you have to save to finalize the import, i.e. anything you import won't show up in the editor untill you save the map."
But when I go to save it. It seems to delete it because the Asset - Texture - etc... file path in the "Document Files:" section disappears and it only says Build.txt
I know how to set it up so maps are always played with certain decals but I cant figure out how to save the decal so I can use it.
The required .DDS options for a SC2 texture are:
DXT5 ARGB 8 bpp | Interpolated alpha <== Dropdown box in top left corner.
and
Generate MipMaps = Enabled
Also, make sure that the filled in portion of the PNG is what you're using for the alpha.
Basically, the alpha is the texture in this case.
You generally use a flat color like Black, White, Red, Blue, etc., for the texture, and then use the alpha for the details. The Alpha controls what shows up in-game.
So, I don't know about adding more decals into the game, but if you're just replacing decals in the editor with you're own, it should pretty much come out something similar to this without any problems.:
Hope this helps.
So I followed your instructions and it seems to not like my decals do you think you can fix them for me please I am really bad at this kind of thing
thank you
No one in this thread has logged on in over 6 months...
Read one of the comparatively recent tutorials. In short import your texture then texture select by id change a decal. Or read the thread on importing google images as terrain.
ATTACHMENTS
Necro_taunt.png
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
So I've been making my own U.E.D. focused mod for a campaign I'm working on and have been successful so far despite this being my first serious attempt at using the StarCraft 2 Editor, except for one fatal snag. I can't get my custom Faction Decal to work. I've scoured the internet for a tutorial but to no avail.
No matter what I do it refuses to show up in the list of available decals in Player Properties. I figure it must be something wrong with the image itself since even replacing one of the default decals with mine makes it disappear from the PP list.
And to be honest I'm not totally surprised, all I did was dl a .png file from starcraft wiki, resize it to 256x256 like the default decals and save it as a .dds using the NVIDIA plugin, I didn't look too closely at the plugin options because I wasn't sure what I even needed or wanted to set for it to work (I've only ever used it to edit normal maps for medieval 2 total war, and then there was a list of specific settings I had found).
So I was wondering, what am I doing wrong, is there some specific set of options in the NVIDIA dds format plugin I have to set? Am I just missing something totally obvious? Any help is greatly appreciated.
@TooMuchTuch: Go
The required .DDS options for a SC2 texture are:
DXT5 ARGB 8 bpp | Interpolated alpha <== Dropdown box in top left corner.
and
Generate MipMaps = Enabled
Also, make sure that the filled in portion of the PNG is what you're using for the alpha.
Basically, the alpha is the texture in this case.
You generally use a flat color like Black, White, Red, Blue, etc., for the texture, and then use the alpha for the details. The Alpha controls what shows up in-game.
So, I don't know about adding more decals into the game, but if you're just replacing decals in the editor with you're own, it should pretty much come out something similar to this without any problems.:
Hope this helps.
@Unhunteds911x: Go
Thanks for the response Unhunted911x. Alright so I remade my texture, and learned how to use alpha channels in the span of a few hours(pretty productive night if I do say so myself!) and imported it into the editor.
I replaced the Mira's Mercs decal with mine including renaming it. http://img440.imageshack.us/i/uededitor1.jpg/
And much to my pleasure I choose it in player properties and there she is. http://img80.imageshack.us/i/uededitor2.jpg/
But, when I load up my test map ingame... http://img571.imageshack.us/i/uededitor3.jpg/
It simply ignores me. Ideas? Is there perhaps a way to delete the original in a mod file so it can't revert back or something?
Also, tried simply replacing the miras merc decal with my own without renaming it. Again, looks fine in editor, when I run Test Document, game crashes and I get an error report.
Then tried making my own texture entry. Add Object "decal_terran_ued" / Based On "CTexture" / Field Values "Set to Parent Values". And again, it loads fine in the editor, there's my very own UED emblem smiling at me, run Test Document and BOOM, StarCraft 2 crashes and another error report which I can't make heads or tails of no matter how much I angrily mutter and squint.
I haven't been able to make a decal as a mod and attach it, but I have been able to import a dds, name it for a already set decal, like campaign_decal_0001_01.dss and then set that to the player decal, and it works fine.
@TooMuchTuch: Go
The error reports, in my opinion, since it happened to me this way, are because the dds is formatted wrong. I was having crashed when I misformatted it.
Could it be possible that this is also a dependency issue? It /is/ possible for dependencies that are not at the top of the priority to override sound/voice files.
http://forums.sc2mapster.com/mapping-utilities/editor-bugs-and-feedback/5275-possible-fix-for-campaign-dependency-bug/?page=2#p23
Here is another thread discussing the issues of modifying files that are within a dependency.
http://forums.sc2mapster.com/development/artist-tavern/7742-dependencies-in-mod/#p7
We are working on this as well, so if we come up with anything solid we'll post it. :D [edit] I passed out last night and Tempus posted; still I'm posting to include these links and what I think is causing the problem.
I was bored so I made another one, Tempus company for the win.
@TooMuchTuch: Go
Yeah, I tried doing that a while back. Sadly, I don't know how to get custom decals working, other than replacing another decal's texture. =(
The most I can do in the editor is barely figure out how to make a custom unit and replace textures. >.<
@Tempus35: Go
Holy carp! IT WORKS!!! So the trick this whole time was that for whatever reason it doesn't work in a mod, I have to import it by hand for any individual map I want it in.
Help= GREATLY appreciated!
Actually Ive been trying the same exact thing. I want to make a custom map for me and my friends and I want to use the UED symbol.
I'm replacing Mira's Mercs terran decal with my UED one, so I rename decal_terran_UED to decal_terran_0014_01
I go to "Import", and go up to "Data", "Import Files", browse to where I keep the renamed custom decal and uncheck everything in the box except your custom decal. And in "Import Path" type "Assets/Textures". I than Click OK.
It shows me that is is updated (ie. its on the right, I can see a picture of it) and thats where I am stuck. The place I got them from says
" and then save your map(you have to save to finalize the import, i.e. anything you import won't show up in the editor untill you save the map."
But when I go to save it. It seems to delete it because the Asset - Texture - etc... file path in the "Document Files:" section disappears and it only says Build.txt
I know how to set it up so maps are always played with certain decals but I cant figure out how to save the decal so I can use it.
Actually I am using your file TooMuchTuch. Your Classic Terran decal one
So I followed your instructions and it seems to not like my decals do you think you can fix them for me please I am really bad at this kind of thing thank you
Link Removed: http://www.mediafire.com/download/m54j3kgcj8jcl4y/Decals.zip
Most of this thread if over 4 years old...
No one in this thread has logged on in over 6 months...
Read one of the comparatively recent tutorials. In short import your texture then texture select by id change a decal. Or read the thread on importing google images as terrain.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
There are more recent tutorials for this? Where are they?
Try the tutorials forum...
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg