Okay, so I've been sleep deprived for a while but I think my brain is still functioning properly. Unfortunately the evidence is not in my favor because whenever I take a model that I export from WoWMV and import in to either 3ds Max or GXE, the textures don't come with it. When it comes to the whole straight from WoWMV to GXE I make sure to do the textures first and then, close everything down, bring it back up and then load in the model. That's still not doing the trick. Early on I managed to get a couple of low texture count models in, like a kitten; however, all but one have lost their connection to their textures and are now textureless.
So, I decided to try the 3ds Max route. Unfortunately, the same thing happens. I put the textures in the maps directory (which worked for the SC2 exported models) as well as adding the assets/texture directory for the model into the user paths under customize. After that didn't work I decided to try the .m2 and .skin methods and that also didn't work. It seems like 3ds is importing those texture because they're showing up in the material section, but they don't seem to be doing anything there (and I don't remember how to apply textures but I shouldn't have to for these kinds of projects unless I was adding something new)
In both GXE and 3ds I'm just getting an untextured model. I think I'm going to lay down for a nap. Hopefully that'll help recover my brain and/or some one can help give me some suggestions on what thing I'm doing wrong.
Hi, can you give a screenshot of both the import dialog in your map and your material/export settings in max?
I cannot render the textures properly in max with the sc2 materials but they work fine in my map. Without changing anything, the textures go into Assets\Textures\ in the import folder and the model goes where ever.
Okay, so I've been sleep deprived for a while but I think my brain is still functioning properly. Unfortunately the evidence is not in my favor because whenever I take a model that I export from WoWMV and import in to either 3ds Max or GXE, the textures don't come with it. When it comes to the whole straight from WoWMV to GXE I make sure to do the textures first and then, close everything down, bring it back up and then load in the model. That's still not doing the trick. Early on I managed to get a couple of low texture count models in, like a kitten; however, all but one have lost their connection to their textures and are now textureless.
So, I decided to try the 3ds Max route. Unfortunately, the same thing happens. I put the textures in the maps directory (which worked for the SC2 exported models) as well as adding the assets/texture directory for the model into the user paths under customize. After that didn't work I decided to try the .m2 and .skin methods and that also didn't work. It seems like 3ds is importing those texture because they're showing up in the material section, but they don't seem to be doing anything there (and I don't remember how to apply textures but I shouldn't have to for these kinds of projects unless I was adding something new)
In both GXE and 3ds I'm just getting an untextured model. I think I'm going to lay down for a nap. Hopefully that'll help recover my brain and/or some one can help give me some suggestions on what thing I'm doing wrong.
@Mienk: Go
Hi, can you give a screenshot of both the import dialog in your map and your material/export settings in max?
I cannot render the textures properly in max with the sc2 materials but they work fine in my map. Without changing anything, the textures go into Assets\Textures\ in the import folder and the model goes where ever.
@Mienk: Go
@UltiDrgn: Go
Ulti, you are my hero.
lol, I was so tired when I made this thread I forgot to give it a regular title.
Ive been trying to do this but it doesn't work right for me.
When I apply the material to the marine model, it applies fine but it doesn't wrap over it correctly
looks like this:
halp!!
@KingMud: Go
That's working as intended. It looks odd because of the specular settings.
...i dunno it looks wrong; how do i make it look correct?