I thought I should post something here explaining what's been going on with me and the reasons for me not posting any new pics or models in quite some time.
The truth is I've not been doing a great deal of model work this year, and the reason for that is one illness after another.
As some of you know, I suffer from a medical condition that among other things mean I have a reduced immune system and - since some time before christmas last year I seem to have had one bug or infection or virus or whatever after another. 2013 has not been a good year for me in that regard...
What that means for my models is I've not been in a state to feel inspired enough to work on my models a great deal, apart from the very occasional easy model edit. I'm sorry to everyone looking forward to things like the Adept and my Merc Vulture, as well as those I have offered models to and not been able to deliver. I really wish I could find a way through but here we are.
Again I'm sorry everyone. I really do enjoy doing kitbashing and seeing what people think but I have to put my health first. As such I've updated the thread title to reflect this unintentional hiatus.
Hopefully I'll be able to buck this trend sooner rather than later and get back into it and make lots more models ! ^_^
Thanks
- Kani -
So, I've been experimenting with the brilliant M3 Scripts for Max and have made a few things and so, inspired by Ghostnova I thought I'd make a thread to post pics of what I'm working on :)
First up is my first released (and first successful) SC2 model, the Empty Biodomes which is in Assets!
Secondly is something I'm working on which still needs a proper name. Working names include the 'Gunbat' (which is also the current filename) and Juggernaught.
The concept is it's another variation of the Firebat/Marauder suit equipped with twin autocannons for mowing down enemy infantry. Any suggestions for a name are welcome!
I still hope to do some more changes to it's texture and model to further differentiate it from the Firebat and the Marauder, but without making it too different so it is recognisably a varient.
Both heh. Chances are unless it's for an extremely specific purpose in a project (like a character say) I'll release most models I make :) I just want to get it a little more polished before I release it.
@GhostNova Your comments mean a lot, thanks, as I mentioned you inspired me to make a thread (and in fact to give the exporter scripts another go). As for the name Gunbat, heh, maybe ^^
Thanks man I'm always glad to see people modding and creating and being inspiration for that is rather amazing. I appreciate it and look forward to seeing more from you. As far as the name :) you can call it whatever you like I'm going with gunbat ha ha ha!
My vote is for Juggernaut, definitely a beefy name for a beefy unit that can bring the pain :P
Have you thought about tweaking the texture for it? Like how the Firebat is a orange tinted version of the Marauder so that its easier to distinguish in a deathball?
Perhaps.. it is actually already a tweaked texture (recoloured firebat) and not just the Marauder texture which is far more black. To be honest I rather like the gunmetal grey look, though I've not tested to see how easy it is to distinguish from the other two.
Oh and to keep people updated, the main thing I need to do before I release the first version is to tweak the walk animation as it looks a bit weird as is as it uses Firebat animations which are great for most everything but the walk animation he's sort of huddling his guns in front of him... most likely I'll go for something similar to the Marauder's walk. Shame I don't know of any easy way to port over just the Marauder's walk animations but keeping the rest ^^
I might be totally off here but the marauder has m3h animations. Import yours and then use the actor for the unit to use the marauders walk instead of it's own.
I'll have a look into that, thanks. Though I'd like it to be all functional 'out the box' as it were so I may still give tweaking the walk animation a do, if only to change his arm position.
Attached is a picture of something I made purely in the data editor but am considering making a proper model of which would be able to bypass the limitations of using just the in game models and make it truer to a sketch I did of the idea - Infested Firebat! He spews acid >:D
@Kanitala: Go LOL, I made it for SC1!! It was a green firebat that attacked with an unused acid effect, but I never actually released the map... good times.
Wow, thanks for the compliment hehe. I'll do my best :)
Edit: As has been pointed out to me, I forgot to mention that the Engi came about from a chat I was having with my good friend HandClaw, who suggested a number of design elements including the SCV Fusion Welder, and the Nomad crane. So thank you HandClaw!
Edit2: As has also been pointed out to me, the Marine Engineer idea came up due to a picture HandClaw did of a Terran Engineer
UPDATE 02/09/13
I thought I should post something here explaining what's been going on with me and the reasons for me not posting any new pics or models in quite some time.
The truth is I've not been doing a great deal of model work this year, and the reason for that is one illness after another.
As some of you know, I suffer from a medical condition that among other things mean I have a reduced immune system and - since some time before christmas last year I seem to have had one bug or infection or virus or whatever after another. 2013 has not been a good year for me in that regard...
What that means for my models is I've not been in a state to feel inspired enough to work on my models a great deal, apart from the very occasional easy model edit. I'm sorry to everyone looking forward to things like the Adept and my Merc Vulture, as well as those I have offered models to and not been able to deliver. I really wish I could find a way through but here we are.
Again I'm sorry everyone. I really do enjoy doing kitbashing and seeing what people think but I have to put my health first. As such I've updated the thread title to reflect this unintentional hiatus.
Hopefully I'll be able to buck this trend sooner rather than later and get back into it and make lots more models ! ^_^
Thanks
- Kani
-So, I've been experimenting with the brilliant M3 Scripts for Max and have made a few things and so, inspired by Ghostnova I thought I'd make a thread to post pics of what I'm working on :)
First up is my first released (and first successful) SC2 model, the Empty Biodomes which is in Assets!
Secondly is something I'm working on which still needs a proper name. Working names include the 'Gunbat' (which is also the current filename) and Juggernaught.
The concept is it's another variation of the Firebat/Marauder suit equipped with twin autocannons for mowing down enemy infantry. Any suggestions for a name are welcome!
I still hope to do some more changes to it's texture and model to further differentiate it from the Firebat and the Marauder, but without making it too different so it is recognisably a varient.
More to come (hopefully)!
The Gunbat looks really nice and is a good idea :)
Any plans on releasing it when it is done or is it intended for personal use?
Very nice man I'm impressed. Keep gunbat for the name that's sick.
@Kanitala: Go
That gunbat is pretty awesome and the emptybiodomes are nice cause they got a lot of uses. I hope to see more soon great work.
@Bommes: Go
Both heh. Chances are unless it's for an extremely specific purpose in a project (like a character say) I'll release most models I make :) I just want to get it a little more polished before I release it.
@GhostNova Your comments mean a lot, thanks, as I mentioned you inspired me to make a thread (and in fact to give the exporter scripts another go). As for the name Gunbat, heh, maybe ^^
@JackTheArcher Thanks :D
@Kanitala: Go
Thanks man I'm always glad to see people modding and creating and being inspiration for that is rather amazing. I appreciate it and look forward to seeing more from you. As far as the name :) you can call it whatever you like I'm going with gunbat ha ha ha!
@Kanitala: Go
My vote is for Juggernaut, definitely a beefy name for a beefy unit that can bring the pain :P
Have you thought about tweaking the texture for it? Like how the Firebat is a orange tinted version of the Marauder so that its easier to distinguish in a deathball?
Formally Kinkycactus
@ZombieZasz: Go
Perhaps.. it is actually already a tweaked texture (recoloured firebat) and not just the Marauder texture which is far more black. To be honest I rather like the gunmetal grey look, though I've not tested to see how easy it is to distinguish from the other two.
Oh and to keep people updated, the main thing I need to do before I release the first version is to tweak the walk animation as it looks a bit weird as is as it uses Firebat animations which are great for most everything but the walk animation he's sort of huddling his guns in front of him... most likely I'll go for something similar to the Marauder's walk. Shame I don't know of any easy way to port over just the Marauder's walk animations but keeping the rest ^^
I might be totally off here but the marauder has m3h animations. Import yours and then use the actor for the unit to use the marauders walk instead of it's own.
@GhostNova91: Go
I'll have a look into that, thanks. Though I'd like it to be all functional 'out the box' as it were so I may still give tweaking the walk animation a do, if only to change his arm position.
Attached is a picture of something I made purely in the data editor but am considering making a proper model of which would be able to bypass the limitations of using just the in game models and make it truer to a sketch I did of the idea - Infested Firebat! He spews acid >:D
@Kanitala: Go LOL, I made it for SC1!! It was a green firebat that attacked with an unused acid effect, but I never actually released the map... good times.
@SoulFilcher: Go
I've just uploaded the Juggernaught to Assets, it's just awaiting approval
@Kanitala: Go
Yay I've been waiting for this. I hope it's as cool as I think.
@JacktheArcher: Go
Hopefully :)
@Kanitala: Go
Here's a pic of my latest project, the Marine Engineer.
The concept is for basically a mech unit medic
^-awesome
OK I'm ready to retire. That is seriously awesome and extremely creative. Keep it going man I wanna see more.
@Gradius12: Go
Thanks ^^
@GhostNova91: Go
Wow, thanks for the compliment hehe. I'll do my best :)
Edit: As has been pointed out to me, I forgot to mention that the Engi came about from a chat I was having with my good friend HandClaw, who suggested a number of design elements including the SCV Fusion Welder, and the Nomad crane. So thank you HandClaw!
Edit2: As has also been pointed out to me, the Marine Engineer idea came up due to a picture HandClaw did of a Terran Engineer
@Kanitala: Go
Dang thats pretty awesome. Your models all seem to be really creative. I wish I could model could make all those ideas in my head real.
@JacktheArcher: Go I know how it feels man, to have a world of ideas in your head and be unable to create them.