The overall layout is good, but the textures applied to cliffs, obelisks and other models didn't fit. It clearly looks like they dont belong there. Maybe could use some custom textures to do the job.
The overall layout is good, but the textures applied to cliffs, obelisks and other models didn't fit. It clearly looks like they dont belong there. Maybe could use some custom textures to do the job.
Yeah I was afraid of that. Was trying to be economical with the texture filesize & development time by just using textureselectbyid. I'm already using a custom texture for the cliff, so that's next on the agenda. Wish I had modeling skills so I knew how the cliffs actually worked, but still.
Needs work. Some of it is obviously Terran stuff. Textures are stretched, and the ground looks like wood. I like the dark blue hexagons, that's amazing, but the rest needs some serious work.
You desperately need more diverse and fitting doodads, and the cliff textures are not good at all. Still, good job, I don't know if I could've done so much with so little available. I'm surprised, nevertheless.
...You could always just wait until HotS releases with all the snow and Protoss installation texture sets and doodads. :P
Tried to work on the cliffs the most. But again, really wish I knew how the texture wrapped exactly beyond trial & error. Doodads are a no-win scenario at this point, but I've changed some of them up. I'll give everything else one last pass after this. Don't plan on putting too much time into this though since the protoss installation in HoTS is right around the corner and will kick the crap out of this one. :P
I think the cliffs need to be a brighter gold. This looks pretty epic but what is really throwing me off is the hardwood floors. Or at least that's what it kinda looks like. I'm not really sure what you could do to the floors but it definitely has to change. Just my 2 cents.
I liked the 3.2 edition better personally, was a much cleaner look. The other one just looked like a yucky blur. Only issue I have w/ 3.2 is it seems to have some pixels out of place if you look at it closely, or at least the way the graphics are rendered shows that.
http://www.sc2mapster.com/assets/gradiuss-protoss-installation/
The upper level is meant to represent the guts/machinery of a protoss structure and not actually be playable.
The overall layout is good, but the textures applied to cliffs, obelisks and other models didn't fit. It clearly looks like they dont belong there. Maybe could use some custom textures to do the job.
@Gradius12: Go
When will you release the map file :)?
Tilesets look good but soulfilcher is right.
Protoss treasure chests! :P
http://sclegacy.com/_staff/gradius/treasurechests.jpg
Yeah I was afraid of that. Was trying to be economical with the texture filesize & development time by just using textureselectbyid. I'm already using a custom texture for the cliff, so that's next on the agenda. Wish I had modeling skills so I knew how the cliffs actually worked, but still.
When it's finished! ;D
Needs work. Some of it is obviously Terran stuff. Textures are stretched, and the ground looks like wood. I like the dark blue hexagons, that's amazing, but the rest needs some serious work.
You desperately need more diverse and fitting doodads, and the cliff textures are not good at all. Still, good job, I don't know if I could've done so much with so little available. I'm surprised, nevertheless.
...You could always just wait until HotS releases with all the snow and Protoss installation texture sets and doodads. :P
Well here's round 2:
Tried to work on the cliffs the most. But again, really wish I knew how the texture wrapped exactly beyond trial & error. Doodads are a no-win scenario at this point, but I've changed some of them up. I'll give everything else one last pass after this. Don't plan on putting too much time into this though since the protoss installation in HoTS is right around the corner and will kick the crap out of this one. :P
Much better, but the Terran console, boxes and generator all still look out of place. :/
I think the cliffs are just fine, now.
@Gradius12: Go
I think the cliffs need to be a brighter gold. This looks pretty epic but what is really throwing me off is the hardwood floors. Or at least that's what it kinda looks like. I'm not really sure what you could do to the floors but it definitely has to change. Just my 2 cents.
Alright, here's try #3. Hardwood floors seem to be the biggest issue, so I need to decide which texture to use:
One: http://sclegacy.com/_staff/gradius/protossinstallation3.jpg
Two: http://sclegacy.com/_staff/gradius/protossinstallation3.2.jpg
@Gradius12: Go
I liked the 3.2 edition better personally, was a much cleaner look. The other one just looked like a yucky blur. Only issue I have w/ 3.2 is it seems to have some pixels out of place if you look at it closely, or at least the way the graphics are rendered shows that.
Now it's starting to look really good it's amazing how just changing that one texture improved it so much
Here is the map file: http://www.sc2mapster.com/assets/gradiuss-protoss-installation/
and final version:
Thanks for the feedback everyone.