I'm not sure if this is the correct place to post this.
I am creating custom animations via 3ds Max for the Marine, Marauder & Ghost (I was hoping that i'd be able to do the Hellbat as well, but unfortunately the HOtS m3's aren't openable via the m3 import tool :c ).
Hellbat aside, This is what I'm having issues with.
Select Marine Leg Bone, make a Keyframe. Go ahead 50 frames, create new key with rotation. Bam.
What the problem is, with the Ghost model, completely standard, this happens instead:
Can anyone help a complete 3ds noob figure out how to make the ghost's foot not look like licorice when you rotate the leg? (Change a bone setting? Animate a different way besides keyframe-rotate bone-keyframe?)
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I'm not sure if this is the correct place to post this.
I am creating custom animations via 3ds Max for the Marine, Marauder & Ghost (I was hoping that i'd be able to do the Hellbat as well, but unfortunately the HOtS m3's aren't openable via the m3 import tool :c ).
Hellbat aside, This is what I'm having issues with.
Select Marine Leg Bone, make a Keyframe. Go ahead 50 frames, create new key with rotation. Bam.
What the problem is, with the Ghost model, completely standard, this happens instead:
Can anyone help a complete 3ds noob figure out how to make the ghost's foot not look like licorice when you rotate the leg? (Change a bone setting? Animate a different way besides keyframe-rotate bone-keyframe?)