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If the Marauder attack the Replicant. It will launch an error.
Ref_Target TAV SOPAtach volume cannot bla bla.
I recalled the full Actor again without the ImpactAttachQuery Methods.
It is present by default, so do not have to be called. I think so.
Anyway its works perfect and inclusive after research the grenades it slow target.
Copy and paste this in your Actor XML data here below. It will fix the problem and still 100 % Functional.
<CActorAction id="MarauderAttackLeft" parent="GenericAttack" effectImpact="PunisherGrenadesU" effectLaunch="PunisherGrenadesLMLeft"> <LaunchAttachQuery Methods="AMFilterWeaponLeft"/> <LaunchAssets Model="MarauderAttackLaunch" Sound="Marauder_AttackLaunch"/> <ContainerAssets Sound="Marauder_AttackLaunch"/> <ContainerSiteOps Ops="SOpAttachHarness SOpForwardTargetPoint SOpMarauderAttackLeftOffset"/> <Missile value="MarauderAttackMissile"/> <!--ImpactAttachQuery Methods="AMFilterTarget AMProximityAll"/--> <ImpactMap index="None" Model="MarauderBaseAttackImpact" Sound="Marauder_AttackImpact"/> <ImpactMap index="Flesh" ModelReaction="BloodTargetImpact"/> <ImpactPhysics Name="PunisherGrenadesImpact" MatchKeys="Basic" Physics="MarauderAttackDeathForce"/> </CActorAction> <CActorAction id="MarauderAttackRight" parent="GenericAttack" effectImpact="PunisherGrenadesU" effectLaunch="PunisherGrenadesLMRight"> <LaunchAttachQuery Methods="AMFilterWeaponRight"/> <LaunchAssets Model="MarauderAttackLaunch" Sound="Marauder_AttackLaunch"/> <ContainerAssets Sound="Marauder_AttackLaunch"/> <ContainerSiteOps Ops="SOpAttachHarness SOpForwardTargetPoint SOpMarauderAttackRightOffset"/> <Missile value="MarauderAttackMissile"/> <!--ImpactAttachQuery Methods="AMFilterTarget AMProximityAll"/--> <ImpactMap index="None" Model="MarauderBaseAttackImpact" Sound="Marauder_AttackImpact"/> <ImpactMap index="Flesh" ModelReaction="BloodTargetImpact"/> <ImpactPhysics Name="PunisherGrenadesImpact" MatchKeys="Basic" Physics="MarauderAttackDeathForce"/> </CActorAction>
Same problem with Leviathan tentacle. Copy and paste each leviathan A- B- C -D tentacle and exclude this.
<!--ImpactAttachQuery Methods="AMFilterTarget AMProximityAll"/-->
If the Marauder attack the Replicant. It will launch an error.
Ref_Target TAV SOPAtach volume cannot bla bla.
I recalled the full Actor again without the ImpactAttachQuery Methods.
It is present by default, so do not have to be called. I think so.
Anyway its works perfect and inclusive after research the grenades it slow target.
Copy and paste this in your Actor XML data here below. It will fix the problem and still 100 % Functional.
<CActorAction id="MarauderAttackLeft" parent="GenericAttack" effectImpact="PunisherGrenadesU" effectLaunch="PunisherGrenadesLMLeft">
<LaunchAttachQuery Methods="AMFilterWeaponLeft"/>
<LaunchAssets Model="MarauderAttackLaunch" Sound="Marauder_AttackLaunch"/>
<ContainerAssets Sound="Marauder_AttackLaunch"/>
<ContainerSiteOps Ops="SOpAttachHarness SOpForwardTargetPoint SOpMarauderAttackLeftOffset"/>
<Missile value="MarauderAttackMissile"/>
<!--ImpactAttachQuery Methods="AMFilterTarget AMProximityAll"/-->
<ImpactMap index="None" Model="MarauderBaseAttackImpact" Sound="Marauder_AttackImpact"/>
<ImpactMap index="Flesh" ModelReaction="BloodTargetImpact"/>
<ImpactPhysics Name="PunisherGrenadesImpact" MatchKeys="Basic" Physics="MarauderAttackDeathForce"/>
</CActorAction>
<CActorAction id="MarauderAttackRight" parent="GenericAttack" effectImpact="PunisherGrenadesU" effectLaunch="PunisherGrenadesLMRight">
<LaunchAttachQuery Methods="AMFilterWeaponRight"/>
<LaunchAssets Model="MarauderAttackLaunch" Sound="Marauder_AttackLaunch"/>
<ContainerAssets Sound="Marauder_AttackLaunch"/>
<ContainerSiteOps Ops="SOpAttachHarness SOpForwardTargetPoint SOpMarauderAttackRightOffset"/>
<Missile value="MarauderAttackMissile"/>
<!--ImpactAttachQuery Methods="AMFilterTarget AMProximityAll"/-->
<ImpactMap index="None" Model="MarauderBaseAttackImpact" Sound="Marauder_AttackImpact"/>
<ImpactMap index="Flesh" ModelReaction="BloodTargetImpact"/>
<ImpactPhysics Name="PunisherGrenadesImpact" MatchKeys="Basic" Physics="MarauderAttackDeathForce"/>
</CActorAction>
Same problem with Leviathan tentacle. Copy and paste each leviathan A- B- C -D tentacle and exclude this.
<!--ImpactAttachQuery Methods="AMFilterTarget AMProximityAll"/-->