If that was true, we would have several libraries full of "Recreated Warcraft Spells" such as:
Regrowth/Rejuvenation (Nature Heal) Greater Heal/Flash Heal (Holy Heal) Fireball, Frosbolt, Blizzard, Inferno, Consecration, Frost Nova, BlastWave, Drain Life/Drain Mana, Entangling Roots, Death Coil and a large etcetera.
Recreating those spells may take much longer than 5 minutes, probably more than 1 hour.
To create particle effects in SC2, you're literally punching in numbers and pulling sliders to get your results. The other part of it is the art and effects, which most people are going to be using Blizzard assets for now. It doesn't take long to create effects if you know what type of effect you want and the basic stats to achieve it.
Learning the system will probably take a long time, but after you get over the learning curve the actual content shouldn't take a long time. Most of the time will probably be spent tweaking, if anything.
the only reason of something you think should have been existed for centuries but isn't exist is because u never asked about it, not because it's hard to create
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Does WoW Model Viewer export particles (fire, smoke, spells, bloodspurts) to .m3 correctly?
I've tried exporting a couple of effects to .m3 and then imported them to the map editor, but it didn't work.
Am I doing something wrong? Do I have to export them to a different format?
How are you guys adding spells and effects to units and buildings?
At the moment i'm concerned about adding fire and smoke to damaged buildings and bloodspurts to units on melee hits.
Are there any tutorials on this topic?
@seatleson: Go
Not that I'm aware of. If they are then they aren't imported correctly into 3DS Max.
@Daara87: Go
so, they can't be exported to any format?
that leads me to my second question:
How are you guys adding spells and effects to units and buildings?
@seatleson: Go
It's very easy to create particle effects in art tools.
@Zolden: Go
I was thinking the same thing when I saw the thread name.
Seriously! WoW effects are sweet and good looking but they are far from being technically complex.
@Leruster: Go
Yea, none of wow effects take more then 5 minutes to recreate.
Or rather none of any possible effects would take more than 5 minutes with the mighty art tools particle emitter.
@Zolden: Go
I highly doubt what you're saying.
If that was true, we would have several libraries full of "Recreated Warcraft Spells" such as: Regrowth/Rejuvenation (Nature Heal) Greater Heal/Flash Heal (Holy Heal) Fireball, Frosbolt, Blizzard, Inferno, Consecration, Frost Nova, BlastWave, Drain Life/Drain Mana, Entangling Roots, Death Coil and a large etcetera.
Recreating those spells may take much longer than 5 minutes, probably more than 1 hour.
To create particle effects in SC2, you're literally punching in numbers and pulling sliders to get your results. The other part of it is the art and effects, which most people are going to be using Blizzard assets for now. It doesn't take long to create effects if you know what type of effect you want and the basic stats to achieve it.
Learning the system will probably take a long time, but after you get over the learning curve the actual content shouldn't take a long time. Most of the time will probably be spent tweaking, if anything.
@seatleson: Go
gimme a list of spells' exact name so i could check em in WMV, there is a chance i'll make 'em
@seatleson: Go
How many people who create particle effects with ArtTools did you see ? 1? 2?
@seatleson: Go
the only reason of something you think should have been existed for centuries but isn't exist is because u never asked about it, not because it's hard to create