Is possible add a total new TC in a map? Because I want the Co-Op Kerrigan TC, but for do this I must add the Co-op mod to the map since that color don't exist. Can I add new colors without using a mod or a mod that go to edit some data of units?
Thtat probably is a problem of the language, when we will release the english version will be fixed, don't worry.
We worked in this remake for 5 years and the only fix people of the project was me and DEFILERRULEZ, the others abbandoned the project after a bit, but me and Def continued to work even if we was only in 2.
No, it's everything set well, but the game remove ANY ability from the Mutalisk, I was forced using the Mutalisk (Broodlord morph) changing model ecc... and substitute the old bugged with this one, so I solved the problem.
Look like this bug was caused by a recent patch from Blizzard.
Hi guys, I was testing my SC1 remake and I noted the Mutalisk don't have the Morph to Guardian ability (probably this happen with the Morph to Devourer), but I don't understand why, the ability is placed correctly in editor, but ingame he just don't have it.
Look like the game remove all Mutalisk ability without a reason, some months ago this problem didn't exist, probably came out with a recent Blizzard patch.
Thanks everyone... like ever me and my friend Defiler see all your posts ecc... and then we decide what use and what not :)
Soon we will public the official website of our remake
Yeah, I settled with normal death. A few sad parts after some quick edits. I'm done with it, btw. It's just the data parts is hard to figure out.
1. Apparently you can't have a unit with curved collision in game, so there goes walking over the bed. But attacking it still looks legit. No problem.
2. I don't know how to achieve a death where a sequence of animation plays out before the unit's collision disappears. So I reverted to the single death animation. The animations are kept, but I settled on the zerg blood burst with a single animation where the bed curles down into the hole, and a evolution chamber death appears.
There are still data to be worked out, which I put off 'till they're actually needed. I feel lazy working on them right now, since it's not used in my campaign. But the animations are there for others to use later.
For now, I've done sketches for an Aldaris in-game model, and an Enforcer for the DarkReign mod.
Also, A rework on Aldaris portrait is on the way. I'm quite busy right now, so there might be delays to follow.
Here's a sketch for Aldaris. It still has some way to go, so... yeah.
I never understand the Aldaris portrait of SC1 XD for this my team decided to use his comic appearence (even because probably that one is the canonical Aldaris's look)
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In reply to DrSuperEvil:
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In reply to DrSuperEvil:
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The question is quite simple.
Is possible add a total new TC in a map? Because I want the Co-Op Kerrigan TC, but for do this I must add the Co-op mod to the map since that color don't exist. Can I add new colors without using a mod or a mod that go to edit some data of units?
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In reply to Aha234:
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I open this thread for talk about the remake of SC1 made by me.
Even if the remake for now is only in italian, we are working for the english version ;)
In this thread I want to know what people think about this remake, feedback, suggestions and even bug reports, so we can improve the remake.
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No, it's everything set well, but the game remove ANY ability from the Mutalisk, I was forced using the Mutalisk (Broodlord morph) changing model ecc... and substitute the old bugged with this one, so I solved the problem.
Look like this bug was caused by a recent patch from Blizzard.
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Hi guys, I was testing my SC1 remake and I noted the Mutalisk don't have the Morph to Guardian ability (probably this happen with the Morph to Devourer), but I don't understand why, the ability is placed correctly in editor, but ingame he just don't have it.
Look like the game remove all Mutalisk ability without a reason, some months ago this problem didn't exist, probably came out with a recent Blizzard patch.
Someone can help me? I can send the mod too.
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Guys, little help, I don't know how to make SCV build a Terran build (like CC for exemple) in creep.
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@EDHRIANO: Go
He have psi blades, only appear when attack
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Cool work. I will see with Defiler if use them or not :)
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Thanks everyone... like ever me and my friend Defiler see all your posts ecc... and then we decide what use and what not :) Soon we will public the official website of our remake
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For who think will be not added dead characters. Co-Op is totally no-canon, so they can add everything they want, Blizzard already said this.
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I don't think is necessary, the model ingame are really small, you will not even notice this bug
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They can edit his quotes if a player choose him, like how they make with Ji'nara if the player choose Alarak
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I never understand the Aldaris portrait of SC1 XD for this my team decided to use his comic appearence (even because probably that one is the canonical Aldaris's look)