And something like Give every unit of Player Y to Player X ? It could work, but I should verify every trigger if they are not based on the actual player number, that complexifies the thing, thanks Blizzard ~
I'm making an Impossible Scenarios map style, and I want that players can change their 'player number' from lobby by changing their team, like in SC1 or WC3. (The player number is important as it gives different units)
I managed to set teams through Game Variants but when we change our team in lobby, it doesn't change our player number in game, if you test your map, you'll always be player 1.
Or... you can use virtual machine, but that would be a bad solution as I don't know if any virtualizer include advanced 3D elements, and you would need a good computer for that.
You don't need to have 2 accounts to get the different languages available.
Maybe it'll work on your computer but on mine not, I downloaded english after french and installed it on another Windows on another disk on same computer, and then started it from the first Windows to publish maps as french can't do it, and when one is started, if you try to start the other, it does nothing.
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I noticed the modifications in Game Variants, but can we make the thing in the lobby?
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And something like Give every unit of Player Y to Player X ? It could work, but I should verify every trigger if they are not based on the actual player number, that complexifies the thing, thanks Blizzard ~
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There is no way to make the same thing as in WC3 ? (# lobby slot = # number player)
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Hi,
I'm making an Impossible Scenarios map style, and I want that players can change their 'player number' from lobby by changing their team, like in SC1 or WC3. (The player number is important as it gives different units)
I managed to set teams through Game Variants but when we change our team in lobby, it doesn't change our player number in game, if you test your map, you'll always be player 1.
Any idea ? Thanks.
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Or... you can use virtual machine, but that would be a bad solution as I don't know if any virtualizer include advanced 3D elements, and you would need a good computer for that.
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You don't need to have 2 accounts to get the different languages available.
Maybe it'll work on your computer but on mine not, I downloaded english after french and installed it on another Windows on another disk on same computer, and then started it from the first Windows to publish maps as french can't do it, and when one is started, if you try to start the other, it does nothing.
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We can't even run the English and French version of the editor simultaneously.
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I uploaded 0.02 with a second pool.
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I played all 3 Warcraft (+WoW lv58), Starcraft and SC2 Beta, and both Diablo.
Blizzard is my favorite video games company, I make a podcast about all franchises of Blizzard every 3 weeks. (in french : www.blizztalk.fr)
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I'm wondering if it's due to the french version of the editor, it searches files named in french instead of english :/
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I tried all what I could, deleting all, re-adding all, trying with Battle.net versions, various combinations... and this is also for an empty map :(
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I tried to restart Windows too but it's the same.
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up please
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up please, my map is finished but I can't publish due to this @!£$! error
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I want to publish a map but I have 2 issues :
"Document dependency header file is not available (Team 01 mod)" and same with "Liberty multi (mod)"
Any idea ?