Protect The Statue v2.2.2 (Final)
This map was made during Phase 1 of the Starcraft 2 Beta. I do not know how future patches to the game will affect this map. I have no plans to release any more versions of it, as I will be working on different projects after the game is released.
Objectives:
- Protect the Statue against 25 Zerg Waves.
- Destroy the Zerg Tunnel
- Bonus: Keep the Captain Alive
Installation:
- Set the file to open with Starcraft or launch the SC2 Map Editor, load this map, and press Test Map.
Changelog:
v2.2.2 (Final)
- Unless bugs need fixed, or I think of something else. This will be the final version.
- Many doodads can now be walked through.
v2.2.1
- The first 'Additional Backups' on the Zerg Tunnel mission will now come slightly sooner.
v2.2
- The Captain's plasma cannon has been redesigned. It no longer requires energy and is a passive skill rather than an autocast skill. It also has some small splash damage.
- The Captain's plasma cannon bug has been fixed.
- Fixed an issue where the Captain could spin around in circles forever.
- Some doodads that were moved or removed due to conflicts with the Zerg Waves.
- Tons of balances and optimizations to units.
- There are no longer any friendly fire attacks.
- The game is now harder. Sorry, but it was just to easy in v2.1. Use those Stimpacks and repair often.
- You will now receive additional backup during the Zerg Tunnel mission. This should help prevent never ending battles.
- Improved the Camera movement during the mini-cutscene.
- Objectives will now fail if you lose.
- Bonus Objective is added. There is no reward for failing or succeeding.
- Fixed an issue with the map bounds, you can now build Bunkers closer to the border of the map.
- Improved loading screen.
- Many more minor fixes.
v2.1.1
- Removed a trigger that wasn't suppose to be in the released version.
v2.1
- 5 more waves bringing the total to 25 waves. Around 30 minutes of gameplay!
- Each Wave has been completely redone allowing for a much more balanced playthrough.
- You can no longer go to the Zerg Tunnel when you aren't suppose too.
- Due to the number of people having problems with difficulty, Zerg damage has been toned down slightly.
- There are now recommendation tooltips on the upgrades.
- The Captain's Cannon now has less damage, however has been adjusted to fire a little faster.
- The Captain got his shield and HP reduced slightly.
- Loading Screen added.
- Other minor stuff.
- Known Bug (Unfixable?): The Captain's Plasma Cannon sometimes will not target the boss automatically. Manually use the skill and it should begin to autocast like normal.
v2.0
- 2 more waves and a boss added. Bringing the total to 20 waves. Around 20-25 minutes of gameplay!
- Massive overhaul on how you get upgrades. You can now select the Statue and pick your upgrades.
- Tons of new upgrades to choose from.
- Massive overhaul on how waves are triggered. Almost all triggers were redone to be more efficient.
- A new unit, the Captain, shows his face.
- Units, Upgrades, etc have all been renamed.
- Almost completely redid the map, including better doodads placements and textures.
- Objectives finally update.
- Adjusted camera bounds if you are on a 4:3 monitor and have issues let me know.
- Tested MUCH longer than previous versions. Hopefully this is bug free.
- Much much more!
v1.1.5
- WARNING: If you downloaded v1.1.4, please download the latest version. Something went wrong in the uploading process and caused some major issues making the map unplayable. You will either get attacked by hundreds of Zerg, or the Zerg will only attack the North Bunker causing it to get destroyed quickly.
v1.1.4
- Added a Wave Progress bar.
- Added doodads.
v1.1.3
- Fixed a bug that could cause Zerg not to spawn on the Zerg Tunnel mission.
v1.1.2
- Fixed a bug where you didn't receive backup for the Zerg Tunnel mission.
- Even less waiting.
v1.1.1
- Fixed a bug with the last wave that could cause the game to be near impossible.
- Made the Zerg Tunnel mission slightly easier.
- Ultra Thors now regen shield slightly faster.
- Less waiting.
v1.1
- 2 More Waves, bringing the total to 18 waves.
- Units and Waves have been improved and balanced.
- Difficulty has been increased.
- Bunkers now build faster and do not require the Ultra Thor's attention. Select the build location and go back to the fight! Credit: Kerensky.theonslaught
- Sensor Towers no longer can be destroyed.
- The ramp has been increased in size.
- Zerg Tunnel has been increased in size.
- Many more optimizations, and improvements.
v1.0
- Initial Release
Fun map, didn't win with first try but with second ending was nice :D Spoiler: Basically what you need to do update shields, then don't lose your first bunker, update attack and game is done. I hope you improve it, was fun =))
@tyrindor i like very much this map, even if the mid-late part (about when you get the second bunker) is a little to easy. i have a replay of the v 2.2.2 but i don't know how to upload it on youtube (basically how to convert the .SC2replay into a uploadable youtube file)
EDIT: i can send the replay file and u upload it if you want
Thanks for a really nice map!
I've been trying alot of the maps marked "Development stage release". Most of them not complete at all or lacking balance or general testing. I was almost giving up. It was a relief to play through your map!
It was nicely balanced (for my skill level) and was fun from beginning to end and it actually was complete, thank god!
I'll keep an eye out for more of your maps. Keep up the good work!
Couldn't that giant worm just come up and eat the damn thing?
Some suggestions:
-add mini-bosses
-give the final archon boss dude some cool abilities
-to keep the game interesting and challenging later on maybe have one of the reinforcements between round be an scv that can run out to a beacon or something and come back to the statue for a temporary buff or to enable turrets to come online
-have a raven type of unit that can lay landmines + sight beacons + force fields or something nifty
Once again, I really loved this map, was a lot of fun to play.
Thanks for the video, my only concern is that video is v2.0 (The intro is a mistype and says v1.2), there has been some major changes since then. There's been 5 patches, two of them being major.
I'll use the video because it's better than nothing, but if you have time and want to play through the latest version (v2.2.2) and record it, i'll post that video instead.
If you ever need a video, I just had one submitted to me and uploaded.
@KewlCrayon; No plans to make multiplayer, this was made to test the editor. New version is up that fixes this issue. Let me know if you experience this anymore, or if any new issues have came up. I didn't have time to test the entire game with this change.
Loved it, planning to make it multiplayer later on? You should have it like 6-8 rows with all rows feeding into the statue or something, that'd be awesome.
One thing I did notice, units would get caught on the doodads sometimes, and you had to fly out there and kill em manually before the game ended. Maybe make those doodads have no collision?
You sure you didn't mess with the map?
I just tried to reproduce this by creating a zealot that does 0 damage and has infinite health. I put around 100 friendly units around the zealot, and a captain right in the middle. I watched it for 3 minutes and not a single Plasma Cannon fired against a friendly unit. I think you saw a blast go at a small zergling or something, and it looked like it was firing at your units. If the Plasma Cannon is firing against your own units, it'd one shot everything but destroyers (it does 850 damage).
After playing few again I noticed something odd.
Captain's cannon periodically fires at your own units and buildings.
@onekrana, Thanks. :)
As for the next project, it'll probably be awhile. I most likely will be waiting for the retail game to ship before putting tons of time into another map.
You've done a fantastic job with this map it has come a long way since 1.0 and I've had lots of fun following it's evolution.
I look forward to your next project :D
Thanks vjeux. I orginally made this as a testing map, had no clue what I was doing just messed around. 1.0 was very bland and not very enjoyable, but it's amazing what you can do after you've spent another 50 hours in the editor and learned some of the more advanced stuff. Still the tip of the iceburg though..
Just finished the final version. That's a really nice map!
tyrindor: You can use virtual dub to compress it to a normal sized file (using MPEG compression)
v2.2.1 (Final) is now uploaded.
If you are good at this game, can beat it easily, and enjoy using FRAPS. Feel free to make a Youtube video and post it here. I'll include it in the overview, and hopefully get this mod a spot on the front page.
Some day i'll need to learn how to use FRAPS and compress videos to a reasonable size.
v2.2 is now uploaded.
Long list of changes and fixes. Game is now harder, but in my opinion, much more fun. People having trouble with v2.1 may want to avoid this version until they've gotten better. This is as hard, if not harder, than 1.1.