Mothership Shooting Survival
Hot Key
- Left Click : Attack one target. VERY Fast
- Right Click : Attack AOE. slow but gigantic damage
- 1 : switch left click weapon to ground or aa
- 2 : switch right click weapon to ground or aa
- shift : increse move speed and make u invincible
- e : Black hole. no Damage.
- r : upgrade left weapons
- f : upgrade right weapons
- v : upgrade armor
- t : upgrade move speed
enemys will slow down in slow field at center of map u can recharge shield on Nexus but while u recharge or repair ur mothership, cloaking will be disapear and can be attacked by wave units
for demo movie click here
I have no idea to other local and keybords... so i need ur help washer1
is that azerty kebords key arrangement is differ from others? ah no, differ from koreans? I`ll upload images of korean keybord arrangement and it can be clue for solve this problem..
I test it very quickly with my enGB client and my AZERTY keyboard. you've got problem of localization and also hotkey for azerty user need to be change ( wasd became zqsd etc... ) Hope you will fix it very soon, it looks like a funny mod.
onekranau mean every hot key doesn`t works? i`m so sorry but no way to fix that.. it`s charge on blizzard..
Hot keys do not work on enUS client.
우왕 디게 어렵...
왼쪽 무기는 끊어 치시면 안되고 꾹- 누르시면 됩니다.
왼쪽 미샬 잘 안나오는데 원래 이럼?
thnx for advice gkill25
1 Thing I see that you can do is adjust the enemies damage effects that way the ship doesn't run away when being shot.
You can do that by going to the Effect Damage look for response flag and turn off flee.
oh.. i`m sorry..
The last file you uploaded in a sound.
ah.. may be problem about language. cuz i`m korean and i have some error in eng GE files too. iuse some korean variables so u can`t see it :( and i haven`t solve the problem about player1, so player 1`s condition is different from others My problem is distance of camera is Changed invincibly..
Do you mean how the camera stops mouse-moving in a certain direction? Also your map seems to be corrupt or something, all the variable names are replaced with spaces; are you editing the script manually? I noticed in the map initialize trigger your player 1 "if" condition has different contents compared to the other players, you should use "follow". You can also set some camera properties too, as it appears too zoomed-in.