Kerrigan's Ultimate Wars Arena - The Ultimate Battle Experience
This map is brought you by www.revolutionalarts.com
Upgrade structures to spawn forces and use those structures also to upgrade your forces. Center has structures what enables ability to buy nukes what can easily devastate enemy but takes time to call on their targets.
- Everytime when Mothership is destroyed, owner of unit who does last hit to it, gets mothership under own control. - You can garrison to ally's Bunker and Planetary Fortress but only owner of bunker can unload them and control them while inside bunker. - Heroes like Jim Raynor will be added once game goes retail. - Destroy other players Wolf Statues and your team wins.
Supports excellent triggered AI players (via slots). However AI is processor hog and many will have way better performance overall when played against other players only.
always appiar camera misttake ( cant read value) to many flows are used ( this mistake appiars espesialy when some one leaves) a bit to laggy) lack of localisation ( halv of text was unreadble)
You get ship upgrades, tooltips are edited to indicate that upgrades both ground and air units.
Also as I have mentioned, AI is processor hog. However this should not be big problem once map can be played 3v3v3v3 without AI.
Many balance improvements and original Thor size will be back in published version. Not to mention stuff like gameplay voting.
Yeah that was quite the lagfest.
Problems: - buildings morph into 2 then 1 blows up? - localization issues - you get some upgrades but not others (terran vehicle vs ship) - mothership insta dies to phoenixes - porting in 10 tanks insta kills the enemy base
Suggestions: - nukes should do way more damage (unless you just didn't change the tooltip) and cast much faster (and enable ghosts cloak) - add a mass attack trigger (send all units to player base) - balance the races (zerg gets owned, terran siege + thor owns all)
Anyone else getting localization errors?
After some changes it became way harder to destroy statue, assuming there is nice amount marines in bunkers.
[Major balance issue]
50 phenoix at +3 attack kills a wolf statue in under 2 seconds. Phenoix are also really fast and have a fairly soild amount of HP/Shield making it very possible to charge in and kill the statue even vs fully alive defenses.
I recommend making the statue invulnerable until the surrounding bunkers are destroyed.
Very fun game with excellent AI.
Few thoughts, make mothership move faster perhaps because when you get it it takes a few minutes just to get it close enough to attack, and its somewhat easily to destroy.
Zerg seem pretty weak, particularly the Ultralisk. Protoss units seem a bit overpowered, especially Phoenixes and stalkers. Terran seem okay, though like onekrana said sieges do a lot of damage and have awesome range.
Towers and protection for each base is nice as is fighting for the middle. Ghosts could probably be tweaked a bit more, as you can just get a group and chain emp and get a few cannons with only a few ghosts. Nukes didn't seem that great since they don't do a whole lot damage (relatively) and take a while to get and cast since ghosts don't have cloak.
I also have a decent system (quad phenom, geforce 260) and had to lower settings and was still lagging a bit. Once I killed off some of the other bases it was okay but beginning was somewhat choppy.
Great map.
[Bug] Tanks heal to full when they change modes
[Bug] +2 shields still requires a twilight archives
This was REALLY fun to play, had an epic first game that ended with me having no allies and no unit producing facilities XD
A few notes though.
Being able to made additional unit producing facilities would be very good, about 1/2 way though my game I had run out of things to spend minerals on.
Tanks in siege mode feel overpoweringly strong, I think lowering the range or at least lowering the damage is a must.
Upgrades should require less time to complete in my opinion, 360 seconds for the level 3 upgrades feels like forever.
All 3 of the current gas units feel pretty worthless (other than high templar and they are only good for turning themselves into archons). Uping the medivac's healing per second, giving high templar psi storm and infestors neural parasite should improve them enough to make them worth while.
Overall it's a fantastic game and I can't wait for retail when you'll be adding heros. ^_^
Nice map, but the ghost are too mutch powerfull ;)