Hell TD
Remake of the WCIII map Hell TD
-==Now in Beta phase==-
Current features:
- 40 Creep Waves
- 1-8 Players
- Players vote for difficulty on map start! (70 / 85 / 100 / 120 % Creep HP)
- Lives are calculatet at the beginning the following way: 20+(Players*5)!
- Enemy kills give money based on current wave!
- Your income is shared with your neighbour!
- Typing "-getlost" will destroy every tower in your territory that isn't your own! (To HELL with these kill stealers ;D)
- You can sell your tower for 75% of what you paid including upgrade costs!
- Vote kick system to kick noobs/afk/whatever reason!
Towers:
- Anti-Air Turret (Level 1-10)
- Arrow Tower (Level 1-20)
- Bouncing Tower (Level 1-20)
- Chaos Tower (Level 1-20)
- Siege Tower (Level 1-20)
- Stormy Tower (Level 1-10)
- Flaming Trap (Level 1-2)
- Frosty Tower (Level 1-2)
- Upgrade Tower
- Speed Buff Tower (Level 1-3)
- Damage Buff Tower (Level 1-3)
- Speed Buff Tower (Level 1-3)
Planned additional features of coming final version:
- Sorted Leaderboard for a proper view who has the most kills
(Original WCIII map by SuPeR-HuMaN and Raigne, edited by ZzyzzyxX)
Feedback is always appreciated, may it be suggestions for further additions you would like to see or bug reports.
deleted versions should dissappear after 24h on battlenet. yeah other people uploading the map is a problem. right at release day I uploaded the map with version number in it's name, and when I realised thats not so good I couldn't release it anymore under hell td because someone else already took the name by then. so now it's called hell td (original) on eu. at least by now my version is the only one on eu servers
Thanks Fropper. To the other couple publishers of the map I would suggest you take the old version down right away, v0.22 and under, and put up v.023.
As it seems there's either an intentional or non intentional feature of when a map is removed from your account by Blizzard, the map usage is still listed on your account publishing limit. So on my account it's showing 2/5 maps(the 2 times I had the map removed) with no maps showing >.>
I've posted it to the custom section in the bnet forums, maybe it's a bug or not, but it's kinda extreme. Wanna know what the funniest thing is though.... I checked last night and the version I published is still listed on the custom map list.... gg Blizzard... <.<
I just released a new version, will upload it here when i find no bugs after testing it on battle.net I nerfed the stormy tower and renamed the -fuckoff trigger to -getlost, yeah that is why blizz deleted the map on us servers -.-
edit: no one wants to join the map at this time of the day so i just uploaded it, hope there are no unpredictable bugs in there :P
sigh i was trying to play this but i couldnt find it...turned out that popularity system took down
The latest version has already been upped, you just have to fight through the shitty ranking system to get to it.
Unfortunately I think a lot of "newbies" will still be trying out the map until they get better with a 2nd or 3rd play through. Had that happen 1 game where we didn't last 3 or 4 rounds at 87% strength, the waves come in a couple packs and not in a single line which probably screws people up to begin with.
Have to start with the AOE tower, maybe you can change the icon for that to make that more clear at first glance Fropper. I would like to suggest putting the towers listed in order as well, top row single target damage, second row aoe, bunker aoe, and air, and third row is special like the speed/damage aura and frost towers.
And yup map got deleted today hope Fropper can update and we can get it back up soon!
Hell TD on US just got deleted. It was getting really popular too :/
First page, 8th place
@CrAzD: The Speed Tower Buff is working as intended. It states an increased attack speed of 75%, that means a tower fires 75% more "bullets" in the same timeframe as it would without the speed buff. With 100% increased attack speed the Bouncing Tower would be shooting every 0.2 seconds; and to achieve the reduction of 0.3 you would need 200% increased attack speed. What you mean is an decreased time between two attacks by 75%, but that would be far more powerful and be leading to an infinite dps at 100% reduction. With the implemented system of increased attack speed you get the same benefit from a Level 3 Speed Tower as you get from a Level 3 Damage Tower (both 75%).
@sunnyday102: As CrAzD said, with enough single target towers it's no problem at all to beat the bosses. I don't know if by now version 0.22 was uploaded on US/ASIA servers but with the new stormy towers added in 0.22 it's really easy to kill them. The Stormy Tower is even so powerful I'm gonna nerf it to deal lesser damage to non-boss creeps.
@Ikuorai: The text is messed up because blizzard hasn't fixed yet the localization bug :/ You can localize the map manually with this tool here: http://www.sc2mapster.com/assets/sc2-localizer/
@NotDeadYet3: I'll add a vote at the beginning to choose whether you would like to share your lives only with your neighbour or with all players.I think leaving out the option completely to have only a single live pool would take out one of the main "features" of the original WCIII map.
Sunny, killing all the bosses is quite easy. Gliave throwers + slow tower = OP. Haven't been able to play .22 yet so dunno how OP the storm towers are yet. It's about upgrading a few towers rather than having a ton of them.
the boss is too over powered in the circumstances of level 10 tower upgrades. I've played more than 10 times, but I have not seen single player who killed all bosses.
plz nerf the boss HP or something. Thanks!
Got it working. Any reason the outputs are all.. messed up?
http://a.imageshack.us/img201/7167/screenshot2010081021370.jpg
All the text is buggered.
AWESOME MAP!!!! But.... after playing it 5 times with a bunch of retards.... i think you need to have a team based gametype. I always lose cause of other sides, and it would be cool if, like the Vexal tower defense, once one side died, the others could continue playing with their lives.
So how can I play this after downloading it from here? I'd like to play this newer version than the one currently on bnet..
The speed buff description is bugged, it says it gives 75% at rank 3 but it only gives 40% and rank 2 says 40% when it gives 25%.
Also can you add a side vs side vs side vs side. Where each side = it's own team?
It should already be fixed with version 0.22. Maybe you are playing an old version? I don't know which region you are playing, but on EU v0.22 is online.
people abusing vote kick. either take it out or fix it so that waves stop coming after someone is booted.
The exploit with staying in the game was already fixed thats right. About the new tower, you're right, it's too overpowered atm. I'll change it to deal more damage against bosses and lower the base damage.
New tower is kinda OP. It totally makes some other towers obsolete, like Arrow Tower for example. AoE towers still have priority (to pick up groups, not indivudial /alone targets), but when you have enough money and/or many of those new towers, even AoE towers get obsolete. In short, they need a tweak.
Also, there was an exploit in votekick. If a player gets votekicked, vote succeeds, but he stays in the game, waves will keep coming from his side. Don't know, this was with the previous version.
*edit*: I checked your previous versions, and it seems you've fixed this problem already by removing the kicked player from defender group when vote succeeds.
*edit 2*: About that new tower, maybe you can give a behavior to bosses, and when this tower deals damage to those with the behavior (aka, bosses) they'll deal additional damage. Or set boss types to heroic and/or massive, and make this tower deal additional damage to those having heroic/massive properties. You can tone their damage down accordingly afterwards, might ease the balancing process :P
New version is out with a new tower that is especially useful against bosses. The map is easier now, first time I beat it on battle.net. there are so many noobs who fuck up :P. Solo it's absolutely no problem to beat it on 100%. Btw I had no lags with 6 players from wave 1 till 40, don't know what was changed.
Hm looks like it was removed from Bnet, but not from my map account, I have 1/5 maps with no map showing in the publish management screen lol gg blizzard. Anyways published the updated version from Fropper to Bnet again. Thanks again for the work and the localizer :)