SC2 Dialog Designer (Map)
SC2 Dialog Designer (Map)
Description
A huge problem with the dialogs in the Starcraft 2 Editor is the preview : you must to launch the game to see if what you want will be the same in game.
This map have a simple aim : to help developpers to make dialogs in game. After that, a developper can go to the editor and reproduce the same dialog interface, but by having all offsets, width, height you will need, without to test your map every 3 seconds.
By the way, this step is also boring. Another idea is to get a code that you can add in your map to get exactly the same result than Dialog Designer. You spare a lot of time if you want to do a lot of dialogs.
See the links below to get all information you want.
Demonstration Videos
Version 1.1 Beta (named Beta 1)
Version 1.4 Beta (named Beta 3)
About map use
The map is free and unprotected. All triggers are made with GUI. You can use all code in the map or edit it if you want.
Links
- SC2 Dialog Designer (Software)
- Images
- Q&A
- Upcoming changes
- Main thread in SC2Mapster
- Post principal sur SC2Galaxy (FR)
- How to import into my map
Additional assets
See Assisted Dialog Library to import dialogs set in this program into your project.
Project paused
Due to a lot of work at school. I would like to revamp this for March/April 2012.
Fantastic program. I'll try to answer a few things below as well as providing some insight to people who can't get the jist from what he's saying:
As of now (post 1.5.0) this program is essentially useless in terms of actually creating dialogs for your game. It is, however, a fantastic program to test where to move things and how to properly link items. For example.. I want x dialog to be y big, have z item attached at b anchor, and have it x by z big. This can then be used as a template to code your own dialog in your map.
The reason for this is the 'macro' UI it uses in your triggers is pretty much useless. It can't be linked to any other triggers, variables, etc. What good is making a progress bar if theres no progress for it to track?
Also if you can't get this program to work properly you need to carefully read the instructions. I got it to work after about 15 minutes. It's really not that hard, just takes some common sense.
Any chance this will be updated any time soon? Seems like a very great tool, I can't open it with the editor though, may be outdated?
Nice, but I cant load a dialog I just made :(
EDIT: When I restarted, it loaded it succesfuly! Awesome tool!
Do you have an English version? I''ve been translating this and I found a little label that said "Translation: Doubotis".
Also, I've been looking at the comments, but so far, I don't see any commenting about how this map is IN FRENCH. Is it just me or does everyone know French or what?
PHENOMENAL tool! My only complaint is that when I try to change the "texture" I can't pick any of the images like in the video. They just arent there :( But still, this saves SOOO much time!! And even though I couldn't find the english version, it isn't very hard to learn what's what. Creer = create, bas = bottom, droit and whatever the other one are, etc. Definitely insignificant prices compared to the time saved ^^
theyre saved as bank files
HELP ME!!! I spent 5 hours working on a Hero Select dialog with TONS of dialog items, I cant redo this. How do I save it and put it into another map. Please respond if you know. Thanks.
Um...hi, I tried to use this but I couldnt install it for some reason...
Hey
Yep sadly i'm running into a few errors myself.
Errors
I could have just messed up somewhere but who knows. I will still use it to get ideas.
I love the concept of this, it is so much easier than trial and error!
I am a very organized person, and try to archive every library into one, and even without moving your "assisted dialogs" r110", the map will not save due to a coding error or so it says... has to do with } out of place and requests/ expects something lol.
What Happens is...
1)>Open Galaxy Editor 2)>New Map 3)>Import Library 4)>assisted dialogs...r110 5)>Save Map 6)>Error in script/code
Please help, i love this and can't let it go from a few errors! also... hitting enter isn't very useful here lol.
Development is paused because of some work at school.
I'll try to release the Beta 4 version for last week of March, or first week of April :)
creating program in program its always epic win. Great tool, Helps a lot!
The MACRO Code functions set the name of all generated objects. In this case, the name of each object is the same as defined in the Dialog Designer map. If the name of your main dialog is set "DialogBox0" in Dialog Designer, you can get the Dialog with the library by using Get dialog from name "DialogBox0".
Greetings
If I want to put the full dialog I made on the custom-dialog map in my own map , I have to use the action: 'Create full dialog from full MACRO code' and then I have to set its name. Right?
Well the problem is there's no such action as: 'Set name of FULL dialog'. There's is only: 'Set name of dialog' and 'Set name of dialog item'.
So, do I have to put the macro code of only the dialog in: 'Set name of dialog' and the macro codes of all the items in: 'Set name of dialog item' ? Or is there an other easyer way ?
Btw thanks for making the asset it is great !
This is so awesome.
lulz no wonder =)
I'm waiting for the next Starcraft editor update :)
When are you going to update this project?
The map generates the SC2Bank files if these files are not in the correct folder. You will get 2 SC2Bank files with a size of 1Ko, but totally useless and clean of content.
I'm waiting for the 1.2 Starcraft Editor update to make an update of the project, i will check if i have some problems with the Textures SC2Bank with others OS than XP.
I am unsure what you mean by "ask the system to generate 2 SC@Bank"