BOTV2
Build Order Tester V 2.5
Train your Buildorder and see many live and history stats easy restart with shortcuts
Concept and First Version by qxc
Visit us on TeamLiquid visit: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129040
Funktions: See Stats of your Run
- See Stats of all Runs in Past
- See you BuildOrder list with timmings
- Reset any race any startpoint
- Alpa atack funktion (we focus more on stats than atacks)
- Controll over shortcuts or menu
- Code is dynamic linked : YOU CAN COPY IT TO ANY MAP!
- Bugfree ( Our Rines killed them all if you find one let us know)
feedback for v2.5
issue. zerg starts wtih 0 larvae instead of 3.
there are also strange markers, decals, beacons as zerg.
u also might want to label the timer as "GTS" (game time seconds). i'm sure people will confuse it for real time seconds. even without labels, there is enough confusion and discrepancy of ppl calling both untis of measurement "seconds" already.
in the hitsory window, it also says "run 1/1 2/2 3/3 4/4".... instead of "1/4 2/4 3/4 4/4"
the reset keystroke (ctrl x or ctrl alt x) don't always seem to to work. some times i have to press it 5 times. i wonder what causes it not to respond 100%.
it would be a good idea to have all the keystroke commands in the F12 "tips" area.
also it would be good not to use F9 as a keystroke.
the order of display on the menu is messed up, and there are spelling errors on it too. "random 1,2,3,4" "attacks" with two T's.
have attacks of ofher races, not just zerg.
the attakc timings are very specific, but in real games it varies accoridng to rush distances. there needs to be a way to account for that cz the attacks aren't always going to come at the specified nominal time.
one way to do this is to have the attack be spawned at a starting location, and be able to choose which spaning locatino it spawns at. this would be the best way cz it can apply to any map, and it uses existing code.