Item drops, armor and weapon for each race
ItemKitT
It's finally here! omg tell your mothers, and your dogs. It's fantastic. There was waaaaaaay to many models for me to do a screenshot of the whole lot (time investment into making them all actors) so here is a au'sum list in the qoute below detailing whats in this puppy. a total of 79 entries!
This time around I have fixed some of the issues that were abundant with the last lot, I have stripped the parts of animations that can't be used by the object. I have also added attachment points.
a word on the attachment point format.
sOPAttachWeapon type points to muzzles and launch areas.
sOPAttachHardpoint points to areas where one would hold or likely mount the object
sOPAttachOverhead points to that one would likely display a overhead icon :P this is prudent in pointing out on weapons as the "over head" is often to the left. Which would be the most likely side UP if you choose to make a version of the item that lays on the ground.
This entry includes ONLY Terran objects. There are no Protoss or Zerg objects in this pack, those are coming soon.
Quote:ARESweapon - From the A.R.E.S Bot in the secret mission from the campagin, this is the standard mode and not the missle launcher mode.
BansheePropLeft - The left propeller from the Banshee unit.
BansheePropRight - The right propeller from the Banshee unit.
BansheeWeapon - The missile launcher from the Banshee undercarrage.
ChaingunMarine - Modified Tychus with chaingun to hide face and remove spotlight (will later edit texture to support team color).
DaiBRailgun - A single railgun from the Daimond Back unit.
FirebatArmor - The torso and shoulders of a Firebat without helmet.
FirebatWeapon - The right handed flame thrower from the Firebat unit.
GhostBoots - The feet from the Ghost unit.
GhostHelm - Head from the Ghost unit.
GhostRifle - Rifle from the Ghost unit.
GoliantCrotchTurret - The sekrit gun from the Goliaths crotch (srs).
GoliathLegs - The legs without the cockpit or weapons, no animations.
GoliathWeapon - The Right-hand Goliath cannons and missle pod.
HellionTurret - The Flamer from the top of a Hellion unit.
LaserTankTurret - The Laser Cannon from the chasis of a Laser Tank unit.
LaserTankBody - The chasis of a Laser Tank unit without Turret, Animated.
LokiWeapon - Minigun from the front of a Mercenary Battlecruiser unit.
MarauderArmor - The torso and shoulders of a Marauder without helmet.
MarineArmor - The torso and shoulders of a Marine without helmet.
MarineBoots - The feet from a Marine unit.
MarineGloves - The hands from a Marine unit.
MarineHelm - The Hands from a Marine unit.
MarineSheild - The Sheild from a Marine unit.
MarineWeapon - The Weapon from a Marine unit.
MedicArmor - The torso and shoulders of a Medic without helmet.
MedicHelm - The head from a Medic unit.
MedicSheild - The sheild from a Medic unit.
MedicTool - The surgical tool from a Medic including hand.
MFirebatArmor - The torso and shoulders of a Devil Dog without helmet.
MFirebatWeapon - The right-hand flamer from a Devil Dog.
MinerDrill - The drilling tool from the Miner civilian.
MinerHardHat - The helmet from the Miner civilian.
MMarauderArmor - The torso and shoulders of a Hammer Securities Marauder without helmet.
MMaruderHelm - The head from a Hammer Securities unit.
MMaruaderWeapon - The right-handed grenade launcher from a Hammer Securities unit.
MMarineArmor - The torso and shoulders of a War Pig without helmet.
MMarineHelm - The head from a War Pig unit.
MMarineSheild - The sheild from a War Pig unit.
MMarineWeapon - The weapon from a War Pig unit.
MSeigeTankBody - The chasis of a Seige Breaker unit prior to seige mode, animated.
MSeigeTankBodyMorph - The chasis of a Seige Breaker unit in morph animation to seige mode, animated.
MSeigeTankBodySM - The chasis of a Seige Breaker unit in seige mode, animated.
MSeigeTankTurret - The turret of a Seige Breaker unit prior to seige mode, animated.
MSeigeTankTurretMorph - The turret of a Seige Breaker unit in morph animation to seige mode, animated.
MSeigeTankTurretSM - The turret of a Seige Breaker unit in seige mode, animated.
MULEarm - The right-hand arm from a M.U.L.E unit (modified to work as an item, not really useable as an attachment)
PredatorHelm - The head of a Predator unit without jaw.
RaynorHEVNF - The Raynor sniper unit without flash light.
RaynorHEVWeapon - The rifle from the Raynor sniper unit.
ReaperWeapon - The right-hand pistol from a reaper unit.
SciVesselRadar - The radar from the top of a Science Vessel.
SCVClamparm - The clamp from the left-hand of the SCV unit.
SCVDrillarm - The drill from the right-hand of the SCV unit.
SCVFusionWelderArm - The fusion cutter from the upgraded SCV unit.
SeigeTankBody - The chasis of a Seige Tank unit prior to seige mode, animated.
SeigeTankBodyMorph - The chasis of a Seige Tank unit in morph animation to seige mode, animated.
SeigeTankBodySM - The chasis of a Seige Tank unit in seige mode, animated.
SeigeTankTurret - The turret of a Seige Tank unit prior to seige mode, animated.
SeigeTankTurretMorph - The turret of a Seige Tank unit in morph animation to seige mode, animated.
SeigeTankTurretSM - The turret of a Seige Tank unit in seige mode, animated.
SpectreBoots - The feet from a Spectre unit.
SpectreHelm - The head from a Spectre unit.
SpectreRifle - The rifle from a Spectre unit.
StettmanNF - Stettman Hero without flashlight.
SwannArm - The left arm of the Swann Hero.
SwannBackpack - The backpack from the Swann Hero.
SwannNF - The Swann Hero without the flashlight, animated.
TaurenArmor - The torso and shoulders of the Tauren Marine unit without head.
TaurenBoots - The feet of the Tauren Marine unit.
TaurenGloves - The gloves of the Tauren Marine unit.
ThorArm - The arm cannon of the Thor unit.
ThorArmCE - The arm cannon of the collectors edition Thor unit.
ThorCannon - The left-handed back-mounted artillery of the Thor unit.
TychusNF - The Tychus Hero without the flash light.
TychusChaingun - The weapon from the Tychus Hero.
VikingAssaultWeapon - The left-handed weapon platform from the Viking unit in assault mode.
VultureRiderless - The Vulture model with no rider (and added attachment to seat a character)
WraithCannon - The weapon from the Wraith unit..
The Kit project exists to provide the mapping community with various models and icons to use primarily as item drops and attachments, but essentially in anyway you can imagine. while each kit will expand on the content of each previous kit.
Released:
Kit1 a generic weapon and armor for each race.
Kit2 has just been released and contained the content from Kit1 +plus four other models and icons to match the content of the kit.
The plan for future kits are as follows.
KitT: The terran Kit, a complete butchering of all the terran units for parts and I will be making Icons to accompany.
KitP: The protoss Kit, same as above but protoss go under the knife.
KitZ: you guessed it. Zerg.
After these there, no doubt huge updates will be in order for all three due to the games release.
After these three are complete I will be working on providing a kit of my own models and icons.
Which tool did you use to create the models? And which version of the tool/export script did you use? Either the models contain some invalid data or my m3addon for Blender needs to be adjusted.
Thanks Phaos
Raynor no flashlight animations are also a bit bugged, and for some reason I cant get the models working in game, even when I change the default raynor to the new one.
Is there anyway you can fix the Marine with Chaingun model? I love how it looks but the animations are shot, something didnt translate when you modified the model. Most involve him freezing in walk animation and sitting there, and he has no attack animation.
You think we can we'll be seeing any more of these in the future?
Hey It'd be awesome to have a marine unit without the weapon. That'd be great for an FPS map, to show different weapons.
awesome!
Are you still working on this? You totally should be :)
all hail king of awsome
@joecab
I believe what he does is import the model (i.e. Marine) to 3ds max, delete everything but the rifle, and then just export geometry and materials.
Btw, good job at this.
dude love this but how do you take specific parts off of units? (or would the explanation be super long and pain staking?)
Phaos you are awesome.
Looks freaking awesome. Can't wait for more.
amen
This is flippin sweet. :) Keep up the good work.
You sir, are amazing.